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Messages - Bizze
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Pixel Art / Re: [wip] Iso tiles
« on: March 07, 2008, 10:22:59 am »
Thanks for the comments

I can't believe I missed the V shape on the sand tiles, I must have stared my self blind on them  :o They are really
really obvious now when you pointed them out.

I made the bottom part of the level change a bit more subtle


On the smooth water, If I start to put some waves in it then I will have to animate it (I know myself) and opening
a whole new can of worms that I can't handle  :'( It is tempting though....

Tocky, I see what you mean. A very good point and your edit is a huge improvement. I will keep that in mind while
doing the next iteration of the tree ( I will also do different blobs in it :) )




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Pixel Art / [wip] Iso tiles
« on: March 06, 2008, 04:54:26 pm »
Hi there

I'm trying out some iso tiles stuff and thought I would put in a post here for some C&C  ;)
Please ignore the pillow shaded stone at the top.. it will make a one way journey to the bin.




My main problem is the tree, in the picture there is 3 different evolutions of it but I can't seem to get one that stands out properly and they seem rather flat even though I tried to base it on other posts here showing how to think about it as spheres for the shading.

My current tree tile


Even though the tree is my main headache at the moment I would appriciate comments on how to improve any other tile as well :)

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