-Dusty-
I essentially agree on all counts, but my comment is specifically in reference to this one project QuaziGNRLnose is working on, not challenging all aspects of hand-drawn art as opposed to mechanically generated art. Long live fractals! j/k . . . It took me a long time to transition from the mechanical pencil to the Wacom. I hated the idea of being primarily digital at first, but if I hadn't reluctantly made the transition I would still be sitting at my drafting table using rulers and erasers laying out complicated circular gridded logos, etc, whereas now I pull a couple of fancy tricks in Illustrator and *BAM* - perfect vector geometry I can easily modify without hours of backtracking.
This is a comparable thing going on here. Seems the targeted end-result of this project isn't practice under his belt, it's a finished peice of art; something to post on PJ if good enough. The "3D" 2-point perspective box grid could be facilitated with a 3D program and then finished manually. That would be my chosen workflow for monolithic Mario here. Quazi, don't get me wrong, I'm not knocking your methods, just making a valid point. What do you think?
-Ryamaru-
Jad said it pretty well. I might use 3D in the case of sprites of human figures to get proportions right. This is a separate argument that starts to get into pixel-purism, but I don't want to hijack Quazi's thread, plus the pixel-purist argument is futile, it's like arguing religion.
Hey, I'll just shuddup, Quazi, rock on, brotha.