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Messages - Matriax
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91
Pixel Art / Re: Problem with isometric tiles...
« on: July 13, 2006, 08:36:05 pm »
Well with all this i have:



Shadows only down of objetcs, etc... and with 2 types blocks and the shadows with 2 colors.

if you include some nice textures, the textures would help show the different levels.. for instance, one texture like a grass would have grass blades falling off the edges, which would help show where the edge is.
so, id suggest includeing some good textures which would help show the edges of the surfaces, because how you texture and edge is different than textureing the middle.

Yes i know with good textures, more colours etc...i can make the perspective and the level more good and minus confused, but for the moment i will try to make all the game with low detailed/low busy :) .

I making this not for a pay mobile game, i make this to learn and get the dinamic to make a mobile game, and well, when i finish i put screnshot and make a litle demo with 2 o 3 leves in 3 formats (128x128 / 176x208. and th other big resoluction i not remember now) and if any company like it and is interest i can improve the quality :) .

92
Pixel Art / Re: Problem with isometric tiles...
« on: July 13, 2006, 05:50:40 pm »
Well. i mde a fast view and i encontered this:



And in the blue have the problem i said, and in the yellow is a little confuse. But i not view that you say thanks :) .

And i think the 1 is best option. I working now i make another screenshot, etc...

About the shadows well, this is another questions, first i will solve this, and after shadows, i make a proof of shadows and is also complicate make the tiles(i think).

(well with the problem of the tiles corrected, go to the shadows)

This is the firs try and i think the best option:



or this:
http://img118.imageshack.us/img118/4416/cubioxp32pi.gif
http://img50.imageshack.us/img50/5729/cubioxp32pi0hd.gif

Make the shadows one tile light and other dark how the tiles, or i make the shadows with same colour ¿?

You think is correct ¿? ¿what you think?

C+C plz

93
Pixel Art / Re: Problem with isometric tiles...
« on: July 13, 2006, 01:51:11 pm »
About the diferent outlines, you need understand that all is made by tiles, isometric cube tiles, etc..

Quote
I saw you said you didn't want to use outlines, I honestly can't think of any other way other than very clever shading, which I don't think is going to be possible as it looks like you're going with very simplistic tiles.

Yes but i also said, if this is the unique form to solve this problem i wil be use.

AndyT,
Quote
Why do you use cubes as blocks like that?

¿?sorry i not understand you ¿?  ???

Quote
Probably that's why most iso-engines use half the height for one block.
Maybe use a different ratio ... for example a 3:4 if you want a unique feel.

Sorry i can't understand you, you said i no need make "perfect isometric cubes" i need make a raio 3:4 for solve this problem ¿?  ???

And this is of the gba game in isometric uses outlines:


And this is an image of marble madnes uses similar tiles etc..:
http://www.teaser.fr/~amajorel/marble/marble-all.png

My game is a combination of this, and arcade, you need solve puzzles(sokoban type), get keys, push bottoms, and you can change the state of the ball (solid, bouncing, buble), and you can broken "ice cubes" when you hace the solid state etc...

If i cant solve this, i simply try to evite this situations in the levels, to appears the minimun as possible.


94
Pixel Art / Re: Problem with isometric tiles...
« on: July 13, 2006, 10:28:41 am »
First thanks for the comments miascugh,

Well i make this proof:



Can be a solve the method you said, but well i dont like very much(but if this que unique well, i finally will make this :) )

This graphics, tiles , etc.. are for a mobile game:



Is only a preview, and i not knows if the dimensions of the tileset is correct etc... by this the tiles are "low busy" XD . I making all the maps posibles to find problems how this.

I put any tiles if anybody would edit o make proofs to find a solution, etc..

c+c plz

95
Pixel Art / Problem with isometric tiles...
« on: July 13, 2006, 09:06:06 am »
The image:



Well in the first you can se a plataform of tiles, simple, but in the second if i put a "cube tile" over the plataform generate a rare efect you can see.

How i can solve it ¿?

C+C plz.

96
Pixel Art / Re: 13x13 icon faces smileys
« on: July 12, 2006, 12:15:54 pm »
(Sorry for the double post)

This is an update with the typical smiles in 13x13 with variants:



I think are more expresives than others ¿what you think?

C+C are welcome

97
Pixel Art / Re: the pink umbrella man
« on: July 11, 2006, 10:37:54 am »
This remember me "charlie and the factory of chocolate" XD

I like the colours in the backgrounds etc.. but the colors of the craracter mm i think you need change. And the shadow of the umbrela nots view very well why the color of the background.

98
Pixel Art / Re: 13x13 icon faces smileys
« on: July 11, 2006, 10:31:16 am »
Robalan,

Yes but in 13x13 if you try exagerated more the expresion i think you will lose quality or the face will be more dificult of read.

I added 4 faces now.



I trying make the face of another perspectives ¿what you think?

EDIT: ADDED THE ALIEN/FROG, THIS IS MORE EXPRESIVE FACE I THINK THAN OTHER.

C+C plz

99
Pixel Art / Re: 13x13 icon faces smileys
« on: July 10, 2006, 12:03:23 am »
Thanks for the comments.

About tom cruise, yes is a white guy etc... but have a little things of tom cruise, in 13x13 i think is a good aprox of tom cruise XD.

Well, update, added a green cyclop, and the cyclop of x-men :) .

And yes i need change the color of the "water".

100
Pixel Art / 13x13 icon faces smileys (update)
« on: July 09, 2006, 07:39:13 pm »
This is for challenge. You need create a faces/smileys in 13x13 in this variants and well for the moment this is my entry. I Not think imake more, but well, is possible make a farm smileys, etc..



And the last 2faces, anybody said seems "tom cruise"... ¿what you think?

Edit: Added cyclops/alien-frog/tipycal smiles

c+c is welcome

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