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General Discussion / Question about Xenowhirl's Rotsprite
« on: November 26, 2014, 09:29:01 pm »
Quick question for anyone using Rotsprite to pre-render some rotated sprites:
Basically, I want to get a 32-step animation of my sprite rotating a full 360 degrees. I notice that when I generate those 32 images in Rotsprite, instead of simply keeping each frame the original size (say 64x64), I'll get a bunch of images with different sizes. That means if I want to make a sprite sheet with them, I need to crop them all back to their original size.
I can just batch convert and crop them in Irfanview or something to fix this, but I was wondering if there's an option in Rotsprite that I'm missing that would eliminate this step?
I know the reason it's resizing the frames-- It's counting the background as part of the image, so it's making each frame just large enough that its background is included. I thought making the background transparent would fix this, but it didn't change anything.
Basically, I want to get a 32-step animation of my sprite rotating a full 360 degrees. I notice that when I generate those 32 images in Rotsprite, instead of simply keeping each frame the original size (say 64x64), I'll get a bunch of images with different sizes. That means if I want to make a sprite sheet with them, I need to crop them all back to their original size.
I can just batch convert and crop them in Irfanview or something to fix this, but I was wondering if there's an option in Rotsprite that I'm missing that would eliminate this step?
I know the reason it's resizing the frames-- It's counting the background as part of the image, so it's making each frame just large enough that its background is included. I thought making the background transparent would fix this, but it didn't change anything.