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Messages - PresidentLeever
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Pixel Art / Re: [WIP] A Real Work of Art (pixeljoiint challenge)
« on: February 27, 2008, 02:07:40 am »
A very interesting piece.  You're coming right along--the lighting is very spot on compared to the original.
Small but crucial thing...  :sry: and it will probably disappoint you: your elephant is leaning much too far compared to the elephant in the original.  It almost feels like he's going to tip over in yours :P.  I'd say that you should get him balanced right before you go any further, or you'll be very frustrated later on, trying to balance him with everything else in the way.  Good luck!

Thanks, and yes I'm aware of the leaning thing since I drew the lineart actually, but my reasoning is that the snout is big enough to make it tip over to the other side if it isn't leaning backwards and so I did it like this :) Also, to make the challenge I will have to animate it so I'm planning to do a walking, idle or attack animation for it. Maybe some parallax scrolling for the background too. I have a lot of work ahead of me :P

Salvage: I agree that the light source looks odd in the original but then again it is a surrealistic painting :) Thanks for the tip.

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Pixel Art / Re: sidescroller mockup [WIP]
« on: February 26, 2008, 10:27:05 pm »
Looks very nice. I liked it with the shadows. If you're going to animate it, you could do a day to night cycle and use both the blue and orange styles :)

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Pixel Art / [WIP] A Real Work of Art (pixeljoiint challenge)
« on: February 26, 2008, 08:38:43 pm »
Well I can't get into the pixeljoiint forum for some reason so I thought I'd post this here. I've nver worked on such a big piece (it is for me) before so I need to take a break.
C&C is appreciated! ;D But keep in mind the shading is very WIP.



Here's the reference:

http://upload.wikimedia.org/wikipedia/en/2/2b/The_Elephant_Celebes.jpg

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Pixel Art / Re: Animating a Toad Boss for an RPG (WIP)
« on: September 14, 2007, 10:56:52 am »
First things first... you need to consolidate your pallette.

...

...so dedicate more of you limited color pallette to making this less gritty... plus you've got two spare colors...



Oh.. heh, okay looks like I messed up a bit. Sorry for wasting your time on something irrelevant, and yes I did know most of this stuff you're telling me. I have no idea how the color problem happened though. When making the animation I first used photoshop to convert each image to a .gif and then made the animation in imageready (that's where the repeated characters are from I guess). Something must've happened along the way, because I used a single palette (below) the whole time.



This is the sheet I've been given to work with (the other sprites aren't mine btw). I suppose you can figure it out yourself as you seem very knowledgeable in this stuff, sounds like you've actually developed for this console? Also, I forgot to tell you that it is a Mega CD game, so some of the tech specs may differ to what you know but what I said originally is true. The programmer also urged me to keep animations to 3-4 frames maximum.

On the grittyness, well, it fits the background well.. and the spare colors will be used for metal parts that aren't finished. I suppose the black could be slightly brighter? A problem is I don't have access to a full MD palette, I just pick colors from screenshots when making monsters, and character palettes (2 palettes used for all characters) are already predefined since before I joined the project.

The head animation isn't just cut & paste, but I used that when making it.. is that a problem?

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Pixel Art / Animating a Toad Boss for an RPG (WIP)
« on: September 14, 2007, 05:38:23 am »
Hello everyone. This is my first post here, though Ive been lurking for some time.. watching, learning.. ;)

Anyway, this sprite will be the first boss for an RPG project. It's being developed for the Sega Mega Drive/Genesis console, so there are some limits like 16 colors per sprite, and only 30 blocks of 32x32 pixels per enemy for animations.




So far I've done "hurt" and "spit/lick" animations, C&C for these are very much apreciated!
Also, I'm going to start working on a charge animation (think rhino charge) but I'm really new to this so I was wondering if you guys had any tips for me?

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