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« on: August 22, 2005, 03:48:32 am »
I knew someone had to see through my single reason campaign sooner or later.
With posting above average, I could do that. Going more in depth with my critiques probably wouldn't be a problem for me, since many pieces interest me enough to motivate me, but still have enough flaws to help the artist out on. When it comes to giving lessons, settign up new programs for the beginners and such, I just don't have the time or energy to do those. Although if other representatives come up with some, I'd be willing to help them. I don't want to promise helping people with my ideas when I know I'm not going to have the energy to do it, so I tried to keep my campaign simple.
Other than challenges, I also liked the idea of bringing commercial critique back. Since it's another thing I sometimes miss. I remember a commercial critique on the original Boktai that got me interested in using input other than the buttons (Boktai's case, the UV rays from the sun were used operate the Piledriver and to charge your gun) and got me thinking to neat game ideas and sometimes the commercial critique would get me to try my hand at other styles. The problem with me bringing the commercial critique back for me is that I never actually participated in them when they were around, so I never really learned how to start a discussion on a commercial game nor am I observant enough to point out things that others posting can feed off of to reply. Although I could bring it up with others and try to persuade them to help me out with it.
I don't really know what to do about useless posts and rules though. Everything that I'd ever think of on the rules side of things on the board is already being used in someone elses (Hint: His name isn't catmeat) campaign and I figured if there are four seats open, and I get in, I'm going to be with other representatives that already have plans formed for the subject that, like I said, I'd be willing to help with, but not actually do on my own.