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Messages - Trub
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21
Pixel Art / Re: TBS RPG sprites
« on: March 08, 2010, 10:13:17 am »
Wow Thanks! Your right I am an artist just not an experienced one. Thanks for the technical advice. But yeah I always found the skin colour tough to work with. Yor edit shows me that is was too yellow (porabably partly because I started off using the default GraphicsGale's pallatte). Was probably going to change hair as well but I was trying to work on other things, unfortunately I love pixel arting too much. those blue pixels in the pants seem off-putting to me? Also do you know any sprite tutorials that explain colour unification? I've heard of it but never read how to do it.

22
Pixel Art / Re: TBS RPG sprites
« on: March 08, 2010, 05:33:06 am »
Yeah thats true which is because Im not an artist. Ill check that out, but the head was meant to be intentionally bigger since its a side top view but I knew I didn't convey that well enough.

23
Pixel Art / Re: TBS RPG sprites
« on: March 07, 2010, 02:21:09 am »
Ok so I haven't done more art but I have actually done some thinking. I know you said you wouldn't post until I understood art but I think the reason my sprite wasn't improving was because I didn't apply the advice you gave me as EyeCraft suggested. So what do you think:



I used this sprite sheet http://www.spriters-resource.com/gameboy_advance/dbzsuperwar/sheet/14493 to help me with the pose. Added more contrast and improved ligting, maybe a bit too pillow shaded in areas? Much happier with him now. Improvements are that one leg sorta seems larger than the other, chest seems one pixel off but thats where I start guessing. Probably begin to work on other sprites and build my experience now before I improve him though.

24
Pixel Art / Re: TBS RPG sprites
« on: March 06, 2010, 01:41:20 am »
Well you're right I am new to art I am actually more a programmer but I have done art before so thanks for your patience. Ill try and check those books out but since this isn't a high quality game I don't know if that will be any time soon. I guess what I should try and do then is draw my character like he would in real life before making it this small. By the way, I knew my goblin was dodge, I was just trying to get him done which is why I said I was going to drastically change it.

25
Pixel Art / Re: Little character with over-powered weapon [updated]
« on: March 06, 2010, 12:56:57 am »
Over-powered hammer? Your little blob devils are kinda cool as blobs though because they look like little minions wreaking havoc with their oversized weapons.

26
Pixel Art / Re: TBS RPG sprites
« on: March 06, 2010, 12:02:08 am »
Ok attempting to really get the lighting right I have made some changes. Plus I chenged the face using Battle for Wesnoth sprites as a reference. Lghting could still probably be improved but the main think I can't seem to get right is his left arm.


27
Pixel Art / Re: TBS RPG sprites
« on: March 04, 2010, 07:28:10 am »
Thanks for your advice but I have decided to compltelely revamp the enemy. But I have changed the pallette on the hero a bit plus some additional lighting. Problems Im having is how to configure the face.


28
Pixel Art / TBS RPG sprites
« on: March 02, 2010, 07:16:11 am »
I am making a turn-based strategy game with rpg elements. Basically, these are the first sprites I have ever made (apart from tiles) and criticism would be appreciated. I have spent alot of time on the main character and he seems alright. But the enemy spearman could defenitely be improved. I think his head seems a bit plain but I don't know what to do. By the way the enemy is meant to be some body living or undead that has been possesed by tortured souls that roam the land. Kind of like a shade in Eragon if you've read it.





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29
Pixel Art / Re: [WIP] Generic Platformer Sprite
« on: March 01, 2010, 07:57:31 am »
For sprites this small a dark line is not going to cut it for distinguishing the scarf. You need to change the colour, experiment more with the tone of red if it clashes.

30
Pixel Art / Re: Fighter
« on: February 12, 2010, 11:45:16 am »
Well the game I am making is a tbs so it just indicates team and stuff like that. I'll check that saturation stuff out.

Edit:

How about this for a change




Also what would be a good idle animation. I was thinking just a scratch of the head.

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