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Messages - hapiel
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91
General Discussion / Re: Pixel art genres
« on: July 15, 2013, 06:30:50 am »

Superchunk was popular for a while. I think that was the name anyway, lots of right angles and very little AA.

I thought at least Ptoing named it Chunk Funk. But yes, that is something.

Where does it come from?

92
General Discussion / Re: Pixel art genres
« on: July 15, 2013, 05:07:19 am »
With the understanding that it is biased, a personal opinion and not a mathematical proof

Is there anyone who feels like naming a genre they've noticed?

93
General Discussion / Re: Pixel art genres
« on: July 13, 2013, 02:47:25 pm »

I don't really think your style overview is accurate. On the one hand you'd call "professional" a own style. Usual professional artists are just artists who are making a living with their art. Their style can differ vastly, as long as they sell their stuff they are professionals.

Thanks for your reply, and thanks for reminding me of the triangle post!

My overview is definitely not accurate. It started out as a joke and the names were given for 'recognizably' not for 'correctness'. I do not intend to insult anyone by putting them or their styles on this little list! These things just seemed to be some trends I noticed over the time.

Also, I agree that animation and isometrics do not really need a place in this list.

Quote
For pixel art you need to master all techniques, how you balance them is every artist's own decision.
And how you balance them defines your 'style', right?

Thanks for your contribution to the subject, the werewolf part was interesting :)

Do you not think someone could use the same amount of realism vs iconism vs abstractism as Delicious used AND the same resolution, and still come up with something in a different style? Would the triangle + resolution really be enough for everything?

EDIT:
So perhaps we can define a style if we have the ARS triangle + Resolution + palette (number of colors, type of colors..) + techniques used? (A scale to define if there is 0% dithering or 100% for example)

94
General Discussion / Re: Pixel art genres
« on: July 13, 2013, 09:40:54 am »
To kick off, here is what I posted in the chatterbox earlier this week:

The style descriptions are partially a joke. We could get more serious in this thread..

Oldschool & improved: Ptoing, Helm, Ilkke, Tomic
Comes with superb dithering, well controlled (unsaturated) palettes and a secret love for double pixels and thick black borders

Popular computer games: This, Super Crate Box, Cave story, This
Tiny sprites in high resolution. Little detail and very cute in an '8-bit' way.

High def: Demoscene, Frost, Dex, thepixelknight
Why did this have to be pixel art? Would have looked just as impressive in another medium

Bubblegum (name coined by Skeddles): Delicious, Kenneth Fejer, Indigo, Gas13 & too many to mention
Sprites are small but well defined. Has outlines and is suitable for games. All artist in this style share an unconditional love for Pokemon.

Animator: Wayne, Stickman, FrankieSmileShow, B.O.B
Their is a lot to critique on their pixel styles, but the animation is worth an oscar!

Professional: Big Brother, Vierbit, a3um, Too many tom mention (Jalonso, Fool, Jinn, Mrmo_tarius)
A lot of colors, still super charming. Portfolios of these artists are usually well organized (similar preview images). They all love mockups, they are all productive and able to finish big things!


The wonderful cure made a similar list

Demoscene-
Tries to push the limits of the machine.
Often heavy dither and shape-bluffing.
Sub categories:
ZX Spectrum, C64, etc.

Retro-
Tries to emulate the restrictions of the machine (Particularly 8-bit Nintendo)

Old School-
Heavy dithering.
Adapted toward the faint blur of a CRT monitor.
Examples- ‘05-era st0ven or jaeden

New School-

Uses little dithering, emphasis on cluster control and anti-aliasing.
Adapted toward crispness for display on hi-def monitors.
Sub categories:
Bubblegum (New School Retro), Neo-scene

Isometric-
Subcategories: Pop Pixel (Eboy-Habbo), Da Good Stuff (Jal-Za)

Hybrid-
Mixes pixel art with automatic tools, filters, etc.
Examples: Superbrothers, Cellusious.




What do you guys think? Correct, incorrect? What is missing? How could we define categories better? Where does this all come from?

I am looking forward to see where this chat goes.  ;D

95
General Discussion / Pixel art genres
« on: July 13, 2013, 09:32:08 am »
Hello kids, welcome in the think tank!
Today we talk about the history, development and most specifically the different genres of pixel art!

Can we divide pixel art in different genres?
What makes these genres what they are?
Where do they come from, when did they arrive and who started them?

This topic spawned of a tiny sum up of styles by Cure and me. Since all the people who still remember the golden age hang out here we'd thought we could continue our discussion at Pixelation!

I myself am not an art student (well technically I am, but quite a different art form) , all I know is what I have seen in pixels.  It would therefor be cool if we can stick to simple English, and not get too arty in our language.

The aim? Discover where we are coming from.
What inspires us unconsciously? How come that the non-pixel-artists believe that pixel art = dithering, but that dithering was forbidden a few years ago except if your name is helm. Did capcom start cel-out and what do we think about it now? After the inventions of 256+ color video cards, how did we go back to tight palettes? Etc etc etc...

So, let us discuss: movements/schools/styles in pixel art!

96
Challenges & Activities / Re: [OPP] Cave set
« on: July 10, 2013, 06:02:08 pm »

. But the same happened somehow with the "jungle" set, where there's a placeholder blue screen.

Actually I think the blue screen works very well as 'sky', there is some talk about clouds which could be floating in the background and I specifically hope that there will be many tree elements to fill up a lot of space with! Such as for example the leaf background.
Also, to save effort we are leaving the inner tiles a solid color. It might even look weird to have a background in some parts but a solid color on the foreground ;)

However, I think it is all solved if we go with the tile in Crow's edit! It looks nice and allows sprites to still be readable!

Of course, should some external programmer use these tiles he/she is free to disregard our BG's and pop up one of their own ;)

97
Challenges & Activities / Re: [OPP] Cave set
« on: July 07, 2013, 09:18:03 am »
I modified your cave background tile to be less harsh. Also some alt color palettes.
How do you guys like these?




Also I finally uploaded all the tiles to the WIKI
Let's get this set to look like this one soon!

@Grimsane: Sorry, I did not include your ruins, they do not match the style guide so well. Ruins would be welcome though!

To get some life in here, is anybody up for drawing some lava? Also I would be interested to see some monsters in cave land! There is a monster that could use some animation here:



EDIT:

I made some mockup with the BG, and although it looks nice it is also a bit distracting. What do you guys think? Should there be a background image or a flat color?

98
Challenges & Activities / Re: [OPP] Cave set
« on: July 03, 2013, 04:08:49 pm »
That background tile is much nicer indeed! I tried to base my original (can't find it anymore) cave background also on Cave Story, but this is much better! Perhaps the dark lines need to go though!

In other news, the OPP has a wiki now! You can find all the latest versions of all artwork there too (the cave stuff not yet, I will change that soon!)

99
Challenges & Activities / Re: [OPP] Cave set
« on: June 16, 2013, 07:27:08 pm »
Cool colors Grimsane!

Yeah, the tribal guy does not really belong here too much, he just disappears in the darkness.
However, I personally like a lighter background better. The stones still have very high contrast to be in the background as well...

From this image below my favorites are BG nr1 and BG n4

100
Challenges & Activities / Re: [OPP] Cave set
« on: June 13, 2013, 12:15:31 pm »
Suggestions, yes, but it is up to you what gets in eventually!

- cave tiles
- doors
- ladders
- bats
- spiders
- mushrooms
- crystals
- hidden laboratories
- monsters, characters, objects

However, mining, dinosaurs and cakes are very welcome  :)! You should note that the jungle set already has a lost temple...

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