Okay, so fairly long time lurker, first time poster. I'm making my first (serious) foray into sprite animation and I've been starting with this.
I'm making a Tetris Attack clone which incorporates some Super Puzzle Fighter II Turbo aesthetics. This is mostly in the form of sprite fighters based on my friends.
Most of the animations aren't too ambitious but a few have been challenging, and now that I've taken what I feel is my best stab, I'm looking for outside ideas on where to improve. Right now I'm hand-drawing the sprites, scanning, and tracing in ProMotion ....
I don't know how to make ProMotion alpha out the pink, sorry.
I'm doing a couple of things like restricting myself to 16 colours just for fun (I may go for "unlimited" later), but mainly I'm worried about the fluidity of the animation. Think it looks decent? Should I delay it somewhere I'm not or not where I am? Maybe the drawing itself is off? I'll take anything .... thanks for comments.