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Messages - amyrama
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Pixel Art / Re: Plane
« on: December 14, 2010, 11:36:21 pm »
I've never done a plane sprite before either, so I had a stab at it.
I don't know if this will be helpful because I'm still learning and it ended up not looking like yours at all, but I thought maybe I'd share the process I went through.



1. First I used Google to find some pictures and 3-view plan of my plane. I chose a P-51D Mustang, because there are lots of images and I like its shape. I got a top view and scaled it down to roughly the size I wanted.
2. Blocked out the plane.
3. Tried adding colors and detail things to make it look more plane-like.
4. Tweaked the shape and colors until I was sort of happy with it. I used ptoing's C64 palette because I was in a retro sort of mood.
5. Roll the plane to one side, using reference images. I still don't know if I like it, but I guess it will do.

Then I some in-betweens and animated it:
Hope this helps :) Keep pixelling!

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Pixel Art / Re: [WIP] first pixel art
« on: December 12, 2010, 10:35:29 pm »
Made the ponytail flick a bit more, edited the glasses. I also attempted some AA.

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Pixel Art / Re: [WIP] first pixel art
« on: December 08, 2010, 09:50:47 am »
Working on the head movement; also I added a ponytail to make it look more girly. I made two versions:
in this one I tried restricting the arm movement for a more feminine walk.
The head moves a little more from side to side; attempted sub-pixel smoothy thing.
I'm not sure which one I like better.

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Pixel Art / Re: [WIP] first pixel art
« on: December 06, 2010, 04:50:35 am »
Thanks :) I played around with the color on the shirt, I think it's easier to see the arm movement now.

I was trying to get her chest to bounce a little bit with her walk, I don't know if I've got it yet.

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Pixel Art / [WIP] first pixel art
« on: November 28, 2010, 06:42:21 am »
Hi,
I have been lurking here for a while, but this is my first pixel art. I started fooling around with flixel and I needed some graphics, so I got a copy of ProMotion and then I got carried away with pixeling.
I had fun and I learned a lot. Here is the result:

I am not happy with it but I thought I had better get a second opinion before I go much further with it.
Here is a walk cycle for the character:
I know I need to go outside and draw more real rocks and plants and things, and I need to make the bricks more interesting somehow.
The plant is based on a dracaena in my back yard.
Should I back off on the heavy outlines? Also the 16x16 tiles look kind of blocky, would they look better if I make them smaller?
Any crits would be greatly appreciated. thanks :)

Edit: latest attempt at the walk cycle

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