Alright thanks all for the replies. I will try to get around to update some of the sprites (run and spin specifically). Then probably finish the direction sprites for the specific characters and maybe some tiles.
Ryumaru: Thank you, I think I will keep the stealth like that but add an idle sprite as
snake suggested.
Alex Hanson-White: Very good point Alex, I'm going to take a look at everyone's suggestions and
Stwelin's edit when updating my run sprite.
gliding: Appreciate it. I'll be working on that.
Akzidenz: Yea I really wasn't sure how to go about doing those 3/4 directions or whatever. Never done them before so I'm not fully satisfied with the results. Maybe I'll figure it out or someone could help me out a little. We'll see what I can do.
AdamAtomic: I tried a bunch of different grass tiles out and this is kind of what I decided on. I don't want the grass to pop too much because I've seen a lot of really bright and contrasted grass tiles and they just kill my eyes. I wanted something more subtle that looks like grass but doesn't cause retinal damage.
snake: Yea I see what you mean about that. I think with
Stwelin's edit and a little bit of tweaking I should be able to make it look more like a forward run, though I personally didn't see it as backwards (plus in game it'd be actually moving forward). I guess I stared at it too long to see it a different way.
Stwelin: Thanks a lot! Definitely a nice edit which I will be keeping in mind when I'm working on the update. I appreciate you taking the time to show me with an edit.