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Pixel Art / Re: Blossom Tales - Main Character / Enemy Sprites
« on: July 31, 2012, 06:53:43 pm »
Hi!
I think this has been said before but many of your colors are too close together. As a very strong example take your rocks (used, eg, with the mermaid pictures).
The same thing applies to your light sources: It destroys the effect of the rest of the picture and makes it look flat.
A similar problem is within your levels, i.e. the lava levels, where everything is red, yellow, or black - it makes your level look pretty monochrome.
Another thing I noticed is that your effects (like fog, lightning, ...) seem to have a very high resolution because you're using a lot of anti-aliasing and round shapes with them, something you don't do with the rest of the graphics. Those things look out of place.
One more thing you could try to do is to give the brain more information about your sprites. As an example, take the tombstones in the graveyard scene. If you'd put some of them in a different angle to the viewer, you'd be able to convey the thickness of those tombstones much more easily. Also it'd add some variation and make the overall picture more interesting.
I think this has been said before but many of your colors are too close together. As a very strong example take your rocks (used, eg, with the mermaid pictures).
The same thing applies to your light sources: It destroys the effect of the rest of the picture and makes it look flat.
A similar problem is within your levels, i.e. the lava levels, where everything is red, yellow, or black - it makes your level look pretty monochrome.
Another thing I noticed is that your effects (like fog, lightning, ...) seem to have a very high resolution because you're using a lot of anti-aliasing and round shapes with them, something you don't do with the rest of the graphics. Those things look out of place.
One more thing you could try to do is to give the brain more information about your sprites. As an example, take the tombstones in the graveyard scene. If you'd put some of them in a different angle to the viewer, you'd be able to convey the thickness of those tombstones much more easily. Also it'd add some variation and make the overall picture more interesting.