AuthorTopic: Clone Trooper Helmet  (Read 5778 times)

Offline Capta1n_Henry

  • 0010
  • *
  • Posts: 135
  • Karma: +0/-0
    • View Profile

Re: Clone Trooper Helmet

Reply #10 on: May 08, 2016, 05:32:12 pm
Awww man. I thought I had a good thing going too. But I see your point.

Offline Capta1n_Henry

  • 0010
  • *
  • Posts: 135
  • Karma: +0/-0
    • View Profile

Re: Clone Trooper Helmet

Reply #11 on: May 08, 2016, 06:26:33 pm


Made another edit

Offline heyguy

  • 0010
  • *
  • Posts: 234
  • Karma: +0/-0
    • View Profile

Re: Clone Trooper Helmet

Reply #12 on: May 08, 2016, 08:50:07 pm
I think it would be better to use a 3/4 view for the helmet. Your edits are improving this piece though. If you still want to use this front perspective, I think you should find some reference so you can simulate the shiny plastic look of the troopers. You should place your light source somewhere that helps you define the 3 dimensional quality of the helmet. I recommend putting the light source on the upper leftish area. Check out some of these pics!

http://img4.wikia.nocookie.net/__cb4/star-wars-the-clone-wars-roleplay/images/5/50/Wiki-background
http://www.starwarshelmets.com/2009/efx-aotc-helmet_comp.jpg
http://cdn.shopify.com/s/files/1/0346/5761/products/ProductPage01.png?v=1450383908
http://a2.ec-images.myspacecdn.com/images02/57/dea890f31af3401e999014fd19ea1fe9/l.jpg

I don't think the harsh black lines are working inside the helmet shell. I understand that might be a stylistic choice though.
« Last Edit: May 08, 2016, 08:51:48 pm by heyguy »

Offline Capta1n_Henry

  • 0010
  • *
  • Posts: 135
  • Karma: +0/-0
    • View Profile

Re: Clone Trooper Helmet

Reply #13 on: May 09, 2016, 03:26:05 am


Made a semi-edit. Kinda just wanted to get the idea down before I go to bed

Offline ShowMeYourMoe

  • 0001
  • *
  • Posts: 12
  • Karma: +0/-0
    • View Profile

Re: Clone Trooper Helmet

Reply #14 on: May 10, 2016, 03:17:25 am
You might want to remove some of the detail on the helmet in order to make it easier to work with and a tad more readable

Offline BadMoodTaylor

  • 0010
  • *
  • Posts: 179
  • Karma: +0/-0
  • Lou Bagel: Combo Number Five!
    • @LouBagelCombo5
    • LouBagel
    • View Profile
    • Lou Bagel: Combo Number 5

Re: Clone Trooper Helmet

Reply #15 on: May 14, 2016, 02:23:42 am
I agree with taking some of the detail off while working on the shading. It still looks really flat. Think about the curves with perspective too—the star is completely proportional even though on a curved surface. Some of the shading is getting there but the shading in straight lines doesn't really come off as shading.

Don't give up! Practice makes perfect, if it's difficult then it means it's a good learning opportunity.
Here to learn pixel art.  Feedback always appreciated.