AuthorTopic: [Wip] HUD help  (Read 5756 times)

Offline e4r

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[Wip] HUD help

on: August 16, 2010, 03:33:43 am
Well this is like my first attempt at a hud.

The red is health
 
The blue is chakra.

As you may have guessed, yes I'm making a game hehe :)

I just need some help with some sort of tecture to make it not look flat >.>, any help will be appreciated

It's suppose to be rocky-ish, I'm not sure how to explain that, but like a rocky texture.

The HUD:

Offline CharlesGabriel

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Re: [Wip] HUD help

Reply #1 on: August 16, 2010, 07:54:42 am
It seems to me as if you used an automatic noise effect on the bar fillings. If so, I'll totally advise that you stay away from that, it's better to do it by hand... with some practice you can make it look decent, and more like the way you want it. I'll make an edit sometime later since It's really late and my eyes are closing right now haha... although I warn you, what I have in mind, will stray away somewhat of the direction you're planning so far.

Offline Organ_House

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Re: [Wip] HUD help

Reply #2 on: August 16, 2010, 09:38:01 am
A quick aside, I'd work on the readability of the bars there. Use a mid-tone gray or some other color for the outlines around the red and blue bars maybe.

Offline CharlesGabriel

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Re: [Wip] HUD help

Reply #3 on: August 16, 2010, 01:43:12 pm
I started it. I noticed that most of the problems are in the design of the HUD... after taking a close look at it, I noticed that you might probably got the idea of a radio of a car... looks like it, judging by the main lineart. Well, more changes on it must be done to improve it, get that car radio idea off and the rest will fall into place. I changed the colors just to work on it.



I will work some more on it later on tonight or tomorrow *yawn*, tired, gotta go to sleep.

Offline e4r

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Re: [Wip] HUD help

Reply #4 on: August 16, 2010, 03:25:56 pm
I get what you're saying, I'll make an edit later aswell, I got chores to do :P

Offline e4r

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Re: [Wip] HUD help

Reply #5 on: August 16, 2010, 06:17:32 pm
Alright I changed it up a bit.

Here's what i got:

Offline CharlesGabriel

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Re: [Wip] HUD help

Reply #6 on: August 16, 2010, 09:06:48 pm
It's starting to look better. I will cancel my edit since you seem to be going in the right direction now.

Offline e4r

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Re: [Wip] HUD help

Reply #7 on: August 16, 2010, 09:21:33 pm
I can't think  of what else to do with it to make it look better. Just doesn't feel "complete" to me. I'm going to work on it more maybe change it up a bit from hard denser rok, to something else, maybe something polished maybe. I'ma test different things, and post the ones  i think are good and will use.
« Last Edit: August 16, 2010, 09:31:54 pm by e4r »

Offline e4r

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Re: [Wip] HUD help

Reply #8 on: August 16, 2010, 11:05:03 pm
Alright I changed my design, and I think I'm going to go with this one. Think I can gets some Crits, or something that needs improvement? I also added another bar(yellow) for experience.

Also, I know this is a problem, the shuriken is a bit jagged. I nevr really taught my self to AA well, so any help on that would deffinatley be great >_<


Here it is :):

« Last Edit: August 17, 2010, 02:18:27 am by e4r »

Offline e4r

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Re: [Wip] HUD help

Reply #9 on: August 17, 2010, 12:53:30 pm
I made another edit. I lightened the middle highlight on the bars, and put the mid-tone gray around them.

Here it is :P:

Offline seanz5

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Re: [Wip] HUD help

Reply #10 on: August 17, 2010, 02:47:22 pm
I think you did a great job improving the hud.  The new one looks much cleaner and organized than the other.  Great job on the shading, my crit is the bars themselves.  I feel like you lost contrast and they look very flat, which is cool if that's what you are going for.  I did a quick edit for you


Uploaded with ImageShack.us

I made the darks darker and added highlights on both.  On the bottom blue bar I extended it by one row of pixels so you could have a row of highlights on there.  I hope that helps you out.


SeanZ
« Last Edit: August 17, 2010, 02:49:01 pm by seanz5 »

Offline e4r

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Re: [Wip] HUD help

Reply #11 on: August 17, 2010, 03:45:57 pm
To me, the white highlight makes it look weird. Maybe a lighter red or so for the highlight -shrugs-

I made the the red bar's highlight a bit more pinkish-red. The really light white threw it off to me, you guys help me decide, also, do you think AA can make the shuriken look more straightish and sharp on the side?

Here it is:

Thanks SeanZ for the edit.
« Last Edit: August 17, 2010, 03:55:06 pm by e4r »

Offline Organ_House

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Re: [Wip] HUD help

Reply #12 on: August 17, 2010, 04:41:47 pm
You'll have to forgive my dithering, it's not my strong suit. :/

Added some AA and dither to smooth it out and make the stone texture more realistic. Also increased the width of the yellow bar for readability.

Offline e4r

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Re: [Wip] HUD help

Reply #13 on: August 17, 2010, 08:09:04 pm
Should the extended yellow bar have a highlight aswell?

Offline slym

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Re: [Wip] HUD help

Reply #14 on: August 17, 2010, 08:52:59 pm
I'm a little late on this edit, but I wanted you to see the open possibilities you have with this.

Offline e4r

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Re: [Wip] HUD help

Reply #15 on: August 17, 2010, 09:19:58 pm
I just don't think the bars connected exactly on the shuriken looks "great".