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Messages - Vagrant
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41
Challenges & Activities / Re: The Daily Sketch
« on: August 12, 2015, 06:24:22 pm »
Wip Zelda 2 forest mockup..



This is looking wonderful.

Please continue.

42
Pixel Art / Re: [C+C] Garou
« on: August 08, 2015, 05:21:18 pm »
Dnilb, don't be afraid to closely imitate all of the wonderful edits you've received here, just for the sake of being original with your own work. And, above all else, don't be afraid to also closely imitate your reference picture, too.

Because your sprite looks nothing like the character and you're not really changing it much either. Just a few bits changed, but the overall silhouette and shape looks the same.

43
General Discussion / Re: rendera (free paint app)
« on: July 23, 2015, 12:36:49 am »
I think that when it comes to pixel art programs, everything is pretty much figured out already, with the likes programs like Graphics Gale and ProMotion. There's not really much room left for new features or innovation, but where there's a sure potential is on interface design and workflow optimization.  ;) It's crazy how these programs still look like a primitive Windows XP application with almost no regards to workflow.

Ideally it'd be best to factor in the preferences of the community around these things... And take the best of both programs, merge them into one ultra sleek and simple retouching and sketching concept, and it's sold.

Animation, and frames is I think too much at this level and perhaps unnecessary, this being the other two program's strong points.
Maybe later, once the main interface is out of the way, you could consider animated gif editing with preview.


Also joe_7, check your PMs.

44
Challenges & Activities / Re: The Daily Sketch
« on: July 21, 2015, 03:12:12 am »
Getting back in the thick of it.




Very unfinished. Compare with avi, huge chunk of steam goodness is missing.

45
General Discussion / Re: rendera (free paint app)
« on: July 21, 2015, 02:28:47 am »
Here's a full-screen configuration, along with some extra notes on it's workings.

The thing about working on screen tablets like the Cintiq is that you want to use as much screen space as possible, and the presence of sidebars and top menu bars have the potential to become undeniably annoying. This fullscreen view is meant to be clean, pure, and perfect in that it's not an obtacle nor an eyesore.

Here, Auto-hide can be used to get 100% of the screen purely for your drawing.












If anyone wants to add to the suggestions and features, I'd be much appreciated.

46
General Discussion / Re: rendera (free paint app)
« on: July 21, 2015, 02:23:10 am »
Here's my suggestions. (Or should I say, -wishlist- for the most efficient Pixel Art program I could ever imagine?)

Now, instead of birthing a bunch of fat paragraphs that would most likely achieve nothing, I decided to go with the classic Pixelation way, edits and mock-ups. There's no better way to get messages across.






I'll begin with what I found. Overall, this version was fully un-usable for me, testing on a Cintiq. The screen was too cluttered, it was sluggish to change between tools (Time was wasted in long trips and menu back and forths), and as such, a frustrating program for any efficient drawing of any kind.

So here's my suggestions to fix pretty much everything:







I'll tackle this image by parts.

First things first- Normal click inputs a drawing stroke, which is applied when the click is released, like in every other drawing program. That whole confirm render stroke issue needs to go, as it only wastes time. Usually, Undo is what you use to revert pretty much everything.

Space key opens up a customizable pop-up menu. Right Click activates the Colour Picker. (These two functions take the two buttons on my Cintiq pen, and are the most useful and essential.)

Just like in Graphics Gale. This pop-up menu is incredibly efficient and allows for tool changing in less than a second, for the experienced artist. The key here is customizable, it really allows this to adapt to pretty much anyone. I think a basic rounded list should be introduced as a place holder when opening the program for the first time.
Colour picker. Probably one of the most used functions in pixel art, and deserving the greatest shortcut. Right click seems a natural option, like it's done in Graphics Gale. One just can't live without this.


Top Menu. Tabs for open files. It's incredibly convenient. Eliminate everything else from here, as it makes the layout too charged, and there can be better places for both the zooming options (Tool options) and grid ('Image' top menu).

Tools window. Along with Painting, Palette, and Preview, these windows need the option to be free to drag around anywhere. Dockable as well of course. Otherwise, the whole interface feels too rigid. We artists need freedom here!
I put a number of tools there that are used frequently. Select tool, lasso select, magnifier, they all go here.

Painting window. It's reduced to basic pixel brushes, their size, as well as pixel textures (A feature in Graphics Gale). The latter can be optional, but it's very useful sometimes. Those are the essentials. Anything else, like the solidity levels as well as any other features one might want to add, should be able to be hidden away in a tab, to free space off the interface and add it to the actual drawing.

Palette window. Added primary and secondary colour options. Also, the ever-useful RGB slider, with buttons to click right away with your drawing pen, as to avoid touching the keyboard. Everything else seen here is more of an optional thing, and should be able to be hidden away under tabs if so the user prefers.

Preview window. It's simply too vital in pixel art. Should have many zooming options, with at least 50%, 100%, 200%, 300%, 400%.



And that's about it. Here's a sample configuration I would use, to serve as an example:
Everything I need would be there, and the tools in the tools window I would place in the Spacebar menu, for speed and convenience.

Less is more. But in drawing, less interface means more un-obstructed drawing. ;)



 

47
Pixel Art / Re: Girl and her house.
« on: July 19, 2015, 12:28:36 pm »
I feel like this is snowballing away from the simplistic earthbound style, but Wolfe's edit is so shiny <3  ;D
The new sprite is a huge leap forward!

Yeah agree, it's moving away too much, but I still couldn't resist to apply some more changes.


Quaint, cosy.

Now this is a true learning and studying goldmine here.

48
General Discussion / Re: rendera (free paint app)
« on: July 10, 2015, 07:31:26 am »
Hm, interesting.

I can try this soon and provide in-depth critique as it relates to my own professional pixel art workflow and my deep craving for a sleek-quick-clean interface. As well as considering that I'm a Cintiq/drawing tablet user.


Interested?

49
Pixel Art / Re: Ice planet platform mockup [WIP]
« on: June 01, 2015, 10:11:28 pm »
I like the original.

The saturated blue keeps it all working together. The second one's lack of it not only creates disharmony but it dulls the sleek concept art-ish' finish the original once had- it's main point of appeal.

And what Harvey said for the snow, I quote for it's importance;

Everything here looks very nice and crisp except snow and ice. It's the only place when you've used dithering and it somehow looks like it's taken from another game and used as placeholder. I think that you should make that part match the rest of the image cause other elements look very cool. I'm sure it's easier to make simplistic but more effective ice and snow.

50
General Discussion / Re: Ain't too proud to beg — Feedback on TRIXEL
« on: April 16, 2015, 06:24:42 pm »
I doodled out of curiosity.


It's fun, quick and easy. (Notice the pseudo-AA I unconsciously started crafting in the black shade under the rock cliff)

But lacks it's depth- yet it doesn't need it for what it is.

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