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Messages - cbamf
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1
Pixel Art / [WIP][C&C]Isometric Living Room
« on: April 01, 2016, 09:56:46 pm »
Hello everyone, it is nice to be back.

Here's a little piece I've been working on, I would be thankful if you were to pick it apart to help me learn :)



Thanks!

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Pixel Art / Re: [WIP][C&C] PAYDAY: The Heist - Masks.
« on: July 08, 2015, 01:34:21 pm »
Thanks for the links, that Spelunky done does a very good job of showing fixes in use which is what I really needed to understand the benefits.

Below you'll find a quick study based on your suggestions.



I think I have taken care of most of the banding in this instance as well as given a more obvious lighting direction. I'll continue to play around with a rim light or secondary light to see what results I can get. Thanks again for the useful feedback  :crazy:

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Pixel Art / Re: [WIP][C&C] PAYDAY: The Heist - Masks.
« on: July 08, 2015, 12:02:55 pm »
Hey Decroded.

As always I can rely on you for the kind of criticisms that help me expand and learn more, so thanks again for your constant dedication to the forum and valuable feedback!

The intention was to have overhead lighting but it's quite soft at the moment. I've always been timid with strong directional lighting so I'll work to make it more evident.

I tend to convert to greyscale to check shading balance, I'll try messing with the hues as it seems to be reasonably balanced in greyscale on the latest iteration.

That HSP stuff is quite interesting and I think the fact that I have a variety of hues in my pallet, I'll try balancing it giving consideration to the perceived brightness of the hues as well as their actual values.

As for the banding this is something that has had me quite confused, since I am having trouble rendering any chamfered or curved surfaces such as the outside of the mask or eyesockets without it. I've read up on banding and ways to avoid it though they tend to just be tutorials abstracted from an actual piece, so it's hard to apply them to something with form.

If you know of any material that might help me understand it better or feel kind enough to do me some annotations I would be really thankful.

Cheers,

Cory.

4
Pixel Art / [WIP][C&C] PAYDAY: The Heist - Masks.
« on: July 06, 2015, 02:17:35 am »


- Pallet now at 20 colours.

- Added Chains mask.

- Started on Dallas, got distracted making the logo.

- Added a bit of colour recycling from the characters.

- Dallas progress, minor modifications to other characters.

- Further optimisations.

- AA pass, change of colour and contrast, optimisation.

- Balance and more AA/tweaks

- Lighting changes, balance, darken, lower saturation.

- Added blue rim light (testing).

- Fixes to Dallas

- Hoxton fixes.

Hello everyone,

It has been a while since my last pixel. I figured I would once again share it with you guys since the previous times I've had some excellent feedback.

Apologies for the imgur link I can't get to my webserver at the moment to host an uncompressed version. Pallet optimisations to come mainly looking for some artistic criticisms!

For those of you not initiated Payday is a FPS videogame based around well.. heists. These are two of the playable protagonists. Reference attached.











Sincerely,

Cory.

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Pixel Art / Re: [C+C][WIP]My first attempt at a walk animation...
« on: June 16, 2015, 08:25:32 am »
E:

The idleworm 8 frame image and full tutorial was already linked so I'll just echo its utility.

6
Pixel Art / Re: [WIP][C+C] 32px Character
« on: June 14, 2015, 07:14:12 pm »
I did a take on your modifications Decroded, thanks again for the help and let me know what you think.

Cory.

7
Pixel Art / Re: [WIP][C+C] 32px Character
« on: June 14, 2015, 09:23:24 am »
That's a really interesting study. When I tried outlining it was no way near as good looking.

I'll give it another go looking closely at your study.

They don't really have an intended purpose just learning experiences for me.

Thanks,

Cory

8
Pixel Art / Re: [WIP][C+C] 32px Character
« on: June 11, 2015, 01:16:20 pm »
Thanks for the suggestions guys. My main gripe at the moment is with the face. I'll certainly recolour the rifle. The uniform colours were picked from the Scorpion W2 which I suppose as a camoflage pattern has the distinct purpose of disputing the readability of its wearers. Ho hum.

I'll work towards making a camo pattern that doesn't obscure the character.

Cheers,

Cory.

9
Pixel Art / [WIP][C+C] 32px Character
« on: June 10, 2015, 07:28:46 pm »
My first attempt at a pixel art character. As always be as brutally honest as you like, I'd love to hear of any optimisations in terms of pallet, ways to improve the shading, silhouette, character design, anything really!






















Thanks,

Cory.

10
Pixel Art / Re: [WIP][C&C] First attempt at pixel art
« on: June 10, 2015, 11:09:48 am »
Fire away Decroded, I'm used to lists of fixes longer than my arm. Be as pedantic or brutally honest as you like I just want as much feedback as you kind forum goers can offer :D

On another note I will be stalking all of you and using your discussions to fuel my own improvement.

Thanks,

Cory.

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