- Pallet now at 20 colours.
- Added Chains mask.
- Started on Dallas, got distracted making the logo.
- Added a bit of colour recycling from the characters.
- Dallas progress, minor modifications to other characters.
- Further optimisations.
- AA pass, change of colour and contrast, optimisation.
- Balance and more AA/tweaks
- Lighting changes, balance, darken, lower saturation.
- Added blue rim light (testing).
- Fixes to Dallas
- Hoxton fixes.
Hello everyone,
It has been a while since my last pixel. I figured I would once again share it with you guys since the previous times I've had some excellent feedback.
Apologies for the imgur link I can't get to my webserver at the moment to host an uncompressed version. Pallet optimisations to come mainly looking for some artistic criticisms!
For those of you not initiated Payday is a FPS videogame based around well.. heists. These are two of the playable protagonists. Reference attached.
Sincerely,
Cory.