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Pixel Art / Re: Dreadnought
« on: July 14, 2009, 01:59:59 am »
Might be a good idea to try pushing the bottom left (our right) side of his torso and leg a bit back into space to let the arm on that side pop forward a little more. Right now I'm immediately drawn to that part of the robot despite it being farther from me than any other part of the robot (this is probably because there is a huge range of values on that one leg). Your reference does a really nice job of leaving the leg as a flat silhouette which works wonderfully.
Anyway, it looks really great so far and that's just a very small idea you might want to play around with.
Anyway, it looks really great so far and that's just a very small idea you might want to play around with.