But I'm not going to redo the entire thing because a few people don't the way it looks or they say that I should spend a few years practising and then come back to this at a later time.
It doesn't have to take years, but to see meaningful improvement it does take time.
This was my first submission in march of 2014:
This was my last finished piece of work that I did for the Secret Santa activity.
I don't like to "toot my own horn". But I have made
a lot of improvement and it is all from advice that I had received from the same people that are replying to your thread.
One of the most meaningful pieces of advice was from PixelPileDriver who encouraged me to
redesign my drawings at least 10 different times, and trust me that is hard to do, it really is. So I understand your frustration at entertaining the possibility of completely redrawing your mecha. But understand this, the advice you've received didn't just come from snobby art school graduates that have their noses stuck up in the air. No, many of the people here are artists and gamers, meaning that they are your potential audience. The data/feedback they give you, as a developer, is pivotal in the success of your game. Especially when it comes from individuals whom as freelance artists and game design hobbists have worked for companies that have put games into production; They understand the standards of the industry.
Fuck it, I am done here...it's easier to learn the hard way.
This is the hard way! Because so much of the advice you receive here does call you to make some major revisions. It is far easier to ignore the advice here and go off on your own than it is to watch multiple people rip your hard work to shreds with their critique. But I promise you this not a single person here intended that you should leave the forum. Nor was their intent to attack you as an individual.