1
Pixel Art Feature Chest / GR#218 - Pixel Face - Colors
« on: September 23, 2014, 08:41:55 am »
I'm working on a small game in class and trying to use it to improve my pixel art. I'm very new to it and want to make my work the best it can be.
Most of the game is now 3D assets painted over using pixel art and a combination of photoshop effects so they don't count anymore, but the player heads which are displayed on the screen to denote a players current state, the power-ups and a few other bits are remaining pure pixel art.
The Characters
Player One
Player Two
1. Normal 2. Holding the pick-up 3. Stunned
They look a little funky at the moment, there will eventually be four but the other three aren't in a state to get feedback yet (two don't exist and one is just outlines). This guy will be dispalyed as part of the players UI at 64x64 or 128x128 depending on the final design.
They're supposed to be reminiscent of the caricatures in old arcade games =D
I've also had a go at creating the games power-up sprites. I've tried to use colour to denote good/bad but not sure how well it comes across. These will be displayed at 64x64 (half the resolution shown here).
1. X2 Movement speed 2. 360 Degree Attack 3. Shield 4. Control Inversion 5. Random 6. Half Speed
That's all so far, any C&C very welcome!
Most of the game is now 3D assets painted over using pixel art and a combination of photoshop effects so they don't count anymore, but the player heads which are displayed on the screen to denote a players current state, the power-ups and a few other bits are remaining pure pixel art.
The Characters
Player One
Player Two
1. Normal 2. Holding the pick-up 3. Stunned
They look a little funky at the moment, there will eventually be four but the other three aren't in a state to get feedback yet (two don't exist and one is just outlines). This guy will be dispalyed as part of the players UI at 64x64 or 128x128 depending on the final design.
They're supposed to be reminiscent of the caricatures in old arcade games =D
I've also had a go at creating the games power-up sprites. I've tried to use colour to denote good/bad but not sure how well it comes across. These will be displayed at 64x64 (half the resolution shown here).
1. X2 Movement speed 2. 360 Degree Attack 3. Shield 4. Control Inversion 5. Random 6. Half Speed
That's all so far, any C&C very welcome!