AuthorTopic: [WIP] Mockup and Characters! - Heavy Remaking  (Read 11236 times)

Offline Medevenx

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[WIP] Mockup and Characters! - Heavy Remaking

on: April 19, 2010, 05:02:10 am





I'm thinking about what ground tiles would be like too. Here's a small mockup of what I had in mind. I'd like your critique on this.
« Last Edit: May 01, 2010, 02:30:23 pm by Medevenx »

Offline 7321551

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Re: An ordinary kid, a boxing frog, an RPG slime and a ?

Reply #1 on: April 19, 2010, 07:24:09 am
I like it.

The kid is probably moving too much.
I was going to suggest subpixel animation (like my avatar) but after trying to actually do it... I'm not so sure.

Mine are clearly pretty bad, I'm just posting this because I wasted a lot of time on it. I'll crit your tiles later, though.

Offline Medevenx

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Re: An ordinary kid, a boxing frog, an RPG slime and a ?

Reply #2 on: April 19, 2010, 07:46:39 am
Thank you very much. The ground tiles have absolutely no shading yet. But it shows the idea. I'm actually thinking if the dark shade of brown should be greater in the tileset. I'm also going to work on a running animation. I'm thinking whether 8-frame running animation or 6-frame?

I don't really know HOW to do subpixel animation. I've never tried it.
« Last Edit: April 20, 2010, 03:34:57 am by Medevenx »

Offline Pizza Tom

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Re: An ordinary kid, a boxing frog, an RPG slime and a ?

Reply #3 on: April 19, 2010, 12:46:46 pm
I really like these, they show a lot of character!

Only thing I can really say is the same as 7321551, kid's moving a bit much. Mostly though, it's just the shading on his face and ear that's bothering me- his hair doesn't seem to move around nearly enough to cast that much shadow. If you made the shift more subtle (or removed it altogether), I think it would look a lot cleaner. Just my thoughts though. Whatever you do, please continue.  :)
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Offline Medevenx

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Re: An ordinary kid, a boxing frog, an RPG slime and a ?

Reply #4 on: April 20, 2010, 03:21:51 am
Thanks here's the current WIP of my mockup.



I was going to make a manly moustache the save point, But then I thought, I should make it more manly by giving it a red swimsuit and making it flex in different poses when you save.



I'm not sure if I should push through with it yet because I have no idea how I will animate him. I'm also making a Samurai Fish enemy. I wonder if it's a good idea. :P Because I don't want the game to be weird-looking. It's supposed to be manly, but I think it came out weird.

EDIT: I added a new guy

« Last Edit: April 20, 2010, 08:22:49 am by Medevenx »

Offline Medevenx

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Re: [WIP] Mockup and Characters!

Reply #5 on: April 23, 2010, 01:57:33 am
Can anybody please help with tiles?  ???



Also, I can't decide which is better. The first one looks like it's gonna explode though. I guess that's pretty cool.

EDIT: I added a coffee giving robot.

« Last Edit: April 27, 2010, 11:39:40 am by Medevenx »

Offline Medevenx

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Re: [WIP] Mockup and Characters!

Reply #6 on: May 01, 2010, 02:29:16 pm
Going through heavy remakes guys!



Also a 6-frame run WIP + Bouncing Head

Offline Jakerpot

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Re: [WIP] Mockup and Characters! - Heavy Remaking

Reply #7 on: May 01, 2010, 10:02:04 pm
IMHO the 1 ones where much better :x

BTW, i think that the mustache's neck is too thin. Look like he has a face and thats the hair :P

Great sprites BTW ;)

Offline Medevenx

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Re: [WIP] Mockup and Characters! - Heavy Remaking

Reply #8 on: May 02, 2010, 10:30:51 am
Thanks! I've finished the run btw.

« Last Edit: May 03, 2010, 03:10:26 am by Medevenx »

Offline Jakerpot

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Re: [WIP] Mockup and Characters! - Heavy Remaking

Reply #9 on: May 02, 2010, 03:09:33 pm
I think his expression is like: "I don't care about the princess, i wanna sleep!!". Maybe making his eyes bigger or like the 1 sprite...

Your decision :)