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Messages - Fizzick
Pages: 1 ... 12 13 [14] 15 16 ... 19

132
Pixel Art / Re: Skeleton Knight
« on: June 05, 2014, 04:00:20 pm »

At school, so some of my better versions were unavailable for edit. Mostly just ideas here, what do you think?

133
Pixel Art / Re: Skeleton Knight
« on: June 02, 2014, 11:25:08 pm »
You shouldn't double post, if you have new content you should edit your previous post.

Now shoulder pads are way worse then in fist version. I said just his right pad is strange left one was good. By giving him pants you are suggesting that beside torso armor he doesn't have any protection. This can be exploited later if you want to create different levels of this enemy through adding more armor.

Green color tweak is slightly better. I would suggest that you work on 50% gray background, cause the same colors looks different on different backgrounds, and this way you will avoid this type of problems.

Normally I would work on grey, this would be for a game where most of the background was that color excluding some details and tiles. Can you clarify what is wrong with the pads? Sorry about double post. I realized my mistake just after I made it, but at least nobody else had their thread bumped before I posted again.

134
Pixel Art / Re: Skeleton Knight
« on: June 02, 2014, 10:58:11 pm »

Alt palette.

135
Pixel Art / Re: Skeleton Knight
« on: June 02, 2014, 10:54:31 pm »

Thanks a lot!
Tried to incorporate the ideas I liked best about your edit. also redid pants somewhat, new pauldrons and stuff too. Thinner chestplate and more dithered flail for spikyness.

136
Pixel Art / Skeleton /Warrior/
« on: June 02, 2014, 08:40:05 pm »

Could be used for a little game. I'm pretty happy with it so far but I want to fool around with it more, so why not hear what you all think?

137
Pixel Art / Re: New to this community
« on: May 28, 2014, 02:10:41 am »
You need to drop the anime thing and focus on real proportions before you begin to stylize. Animu is a simplified version of the proportions of real figures, so you need that understanding of actual figure before you narrow it into aminee. I only began to get better when I stopped replicating bleach and naruto and worked on some real stuff.

138
Pixel Art Feature Chest / Re: Pacific Grove
« on: May 28, 2014, 02:07:24 am »
My opinion may not carry much weight, but I preferred the blueish tint to the shadows of the original. It brought unity between the blues of the sea and the reds/greens of the trees.

139
Pixel Art / Re: Tarspawn sprite
« on: May 21, 2014, 10:00:00 pm »
the design seems scattered and incoherent, like someone tried to add too many good ideas and it went out of balance
but sprite looks pretty good try som line weight variations

140
Pixel Art / Re: Tiles C&C
« on: May 16, 2014, 12:41:22 am »
It seems like whenever the good people of pixelation suggest anything to you, there is a lot of resistance on your part and very little attempt to change. The great part of digital art is that once you make a change, you can still go back to whatever way you liked (if you don't prefer the new). Try to follow everyone's advice to the extreme, even if you doubt them.

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