Hi, I've been exploring all the great threads on this forum for a while, studying up on all sorts of pixel techniques, learning about colour ramps and other crazy stuff, and I figured that I ought to actually put some of this stuff to use, so I started making some mockups for a game I've had designs on for a while, really basic stuff, using arne's 16 colour palette. It's been an interesting challenge, and I think I've learnt a few things. Anyways, here is a main screen
the hand cursor and the moon went through a couple iterations, the cursor because I accidentally saved to gif and goofed all my colours
but I think it did it a lot of good, because it forced me to rethink the whole thing
I also tried my hand at a small character sprite, the latest iteration of which looks like this:
I couldn't come up with a nice font/button for the new game thing, and it's still pretty bare. Also I notice now that the guy's buckle gets a bit confused with his sword.
edit:
I've started to animate a basic walk cycle for this guy, just a simple 8 frame thing, but I'd like to have some more input on before I continue it any further.
C+C very welcome.