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Messages - Ryan Cordel
Pages: 1 ... 11 12 [13] 14 15

121
Pixel Art / Re: Newbie.. I made a troll
« on: January 20, 2007, 11:55:14 pm »
Well, I think the main problem is, it isn't a troll, it's just a green Kirby...

It's more of a psyched up green Pacman, if you ask me. :P

122
Pixel Art / Re: New Style Test-0
« on: January 17, 2007, 04:00:48 pm »
I'm not sure if I agree with the outline and texture on the tree, the tree looks like stone with that sort of texture.

123
Pixel Art / Re: [WIP] 'Webmaster'
« on: January 16, 2007, 09:46:08 pm »
Just a bump, I feel as if a 3 day waiting period is somewhat long for me for this one. I just want your critics/comments on this one.

124
General Discussion / Re: Introductions
« on: January 15, 2007, 02:31:36 pm »
Why aren't you proud of being Slovenian?

The music sucks, imo. =D

125
General Discussion / Re: Introductions
« on: January 14, 2007, 11:19:36 pm »
Just joined, and I guess I could introduce myself.

Real name is Daniel Lazar, I'm a 14 year old boy who's currently practicing the art of spriting/pixeling, practicing for over 6 years, starting slow and slowly making my way up. Ofcourse, if you can guess by the name, I'm not an American, I come from Europe, am a Slovenian but I'm not exactly proud of it, and came onto this forum to get some advice, help, maybe learn too, and pretty much watch how you guys kick ass at making pixel works, hopefully try and criticise myself some pics too.

My interests ofcourse lie in trying to be a good pixel artist and being atleast a decent computer technitian, listen to music and hopefully will try and put more effort into art, taking more things into account. (Should listen more to that class in school. . .)

126
Pixel Art / Re: Boss Sprite WIP
« on: January 14, 2007, 09:19:49 pm »
agreed, his face has a cartoony effect that kind of reminds me of Dragon ball which I lost...still, I think its worthwhile to show him an alternative :p

Crabs:I actually didnt add any colours, took a couple of wasted colors from here and there and used them for the brain vat thing.

EDIT: wow, I forgot to say something....thank you! hah, I would've never designed a sprite like that and working on it was very releasing, I am glad you are here.

God, if you have a tutorial for making such darn nice metal, you should really show it, otherwise, I hope you'll make it. It's awesome. <3

127
Pixel Art / Re: Haven't posted in a long time.
« on: January 14, 2007, 06:30:31 pm »
You should refine the shading, from afar, it readily looks like pillow shading, which is a spriter's worst nightmare and enemy.

128
Pixel Art / Re: D.O.H. [NEW UPDATE 4]
« on: January 13, 2007, 09:44:38 pm »
I think the general point was color reduction, from what I can guess?

129
Pixel Art / Re: Future Wars Berserk Brothers [WiP]
« on: January 13, 2007, 09:43:27 pm »
Very nice, but the red hue on the top of the Stryker Shotgun kinda looks odd on the gun, makes it seem like it blends with the armor, imo.

130
Pixel Art / Re: NinJutsu
« on: January 13, 2007, 09:28:02 pm »
The problem is the overall sprite, nothing is right, I'm afraid to say. There are much more experienced artists who would point out the problems, but as a novice, I coudl try.

First of all, the head, it's almost too much triangle like, it should be more eggy/oval like, his hair starts at an odd place and human ears should never be in that position. The way his head faces nearly contradicts his body angle. For the animation, it looks odd how everything but the arms and head don't move, if you want to make him more real, you should move more parts of him, even the slightest pixels will do the job.

Now to the anatomy and perspective, his torso anatomy is off, his chest muscles shouldn't go up like that and end that far, in my knowledge, and his six-pack that's visible shouldn't bend like that, it looks like it's coming from top right to bottom left. His arms, additionally, don't look very good, you should study how the arm and hand looks at such an angle, picture yourself in the pose and breathing in much the same way as he does. Second, you should reduce or refine the muscles on his legs, and finally, you should redo the shading and get rid of the. . Almost odd looking circular shapes near his groin. You know that looks like an insane weakpoint.

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