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Messages - 125four
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1
Pixel Art / Re: Zombie
« on: March 01, 2006, 08:44:13 am »
Yeah, the run anim is too fast. On the other hand if I slow it down too much it would be easy to kill him before he gets to the player. Same with the attack animation, by the time he builds momentum in his swing the player will have moved away easily. I agree with the pants-during the-swing suggestion, I was lazy there.

2
Pixel Art / Re: Bunny Squad -BETA-
« on: February 28, 2006, 05:56:23 pm »
I'm probably in the minority but I liked the simple gradient background better. It gives the game a nice consistent look and feel, sort of old-school style. As for the gameplay, making it faster and having the enemies move would be good for starters (might be slow because of my POS pc, I dunno).

3
Pixel Art / Zombie
« on: February 28, 2006, 04:48:58 pm »
As the title says it's a zombie.

Run:


Attack:


You can see it in a half-baked demo here (requires shockwave).
http://stuff.dotgeek.org/dotz.htm

I'll be taking a break from this project though, I did not plan it out well...for my next project I'll do the code first before any gfx.

4
Pixel Art / Re: Silicon
« on: February 22, 2006, 11:20:20 am »
The animations are great.
The sprites are blending with the background a bit, you could make it lighter.

5
Pixel Art / Re: same old same old (RPG sprites)
« on: February 01, 2006, 09:34:02 am »
Her neck might be too long and with the pink dress she seems way too tall. In the other poses I can find no fault, except for what Garsh said about leaning forward. Very nice overall, keep up the good work.

6
Pixel Art / Re: My king of spriter fighter!
« on: January 20, 2006, 09:27:26 am »
Holy crap, man. That metal thing on her hand is amazing. Something about the sprite bothers me though, maybe it's the dark outlines.

7
Pixel Art / Re: A small Chapel.
« on: January 20, 2006, 08:57:23 am »
The chapel is lovely, esp. the stained glass and the statue. I'd have to agree with entivore about the bricks though, maybe if you reduce the highlight on them it would be better.
 I too have problems with the carpet standing out too much. It looks like it's viewed directly from the top. To give it an illusion of perspective you could make the purple squares in the pattern a pixel shorter while leaving the width the same.
Great work!

8
Pixel Art / Re: First Attempt
« on: January 06, 2006, 10:26:32 am »
I think you have the right idea with the shading on the guy, esp the head, but it's hard to see.
You need much more contrast between the lighter and the darker shades of your color. For the brightest shades, it may be a good to reduce the saturation too. To show you what I mean:

And like Evan said, clean up the outlines to be 1 pix thick.

9
Pixel Art / Re: Metal slug type sprite
« on: December 30, 2005, 09:26:14 pm »
ejay:
I tried what you said about lighter shades near the outlines and I think it is much better, thanks. Also fixed the wrist and tinted some of the shades.

Slayer of Kings:
I'm not really tring to copy the MS style, just doing a similar sprite, but thanks for the crits. Reduced the AA, here's old and new.



10
Pixel Art / Metal slug type sprite
« on: December 28, 2005, 04:24:04 pm »
Hi, new guy here. I'm trying to make this shockwave game, a sidescrolling shooter, and here's what I got for the player's sprite.


I'd like to get some C&C before I animate it, thanks.
P.S. The gun is straight out of Metal Slug, I have it there as a place holder for now.

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