AuthorTopic: sword slash + explosion  (Read 15720 times)

Offline piotrek255

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sword slash + explosion

on: July 03, 2007, 10:15:37 pm
here's a WIP of my sword slash, he glows on purpose, and his sword goes to his other hand for purpose too.

8 colors

ok, so here's pretty much, the "nearly" final version of my knight.



and here's his first animation attempt



(second animation)   edit->->

For now, I dont want to follow my shiluette... why?

 I spent hours watching pixelart from games like castlevania, and this is the conclusion i came up with. Following my though about animating pixelart equals massive redrawing :( and i see from other people's work that you can make animations with nearly no effort at all, by knowing which parts to move, think ahead about the structure of animation and what small areas to redraw. Those animations look really great. but i guess you just have to get to that level of making compicated things, simple...

here's a wip of the knight

edit---> edit---> edit---> (10 colors) edit--->

here is his finished animation

nearly finished animation of attack --->
« Last Edit: July 07, 2007, 10:19:35 pm by piotrek255 »
my way of the pixel? -> minimum effort, maximum quality 0_0

Offline smiker

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Re: sword slash + explosion

Reply #1 on: July 03, 2007, 11:25:49 pm
but.....you should extend glowing or make it blend it through frames....
'cause some points reads as noise....hope you get to fix it.
altough, it's a very nice animation, but i cant read very well it's poses....they seem antinatural....well a living skeleton is already antinatural so who matters that? :D

Offline EyeCraft

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Re: sword slash + explosion

Reply #2 on: July 04, 2007, 01:14:50 am
It looks strange that all his body motion just suddenly stops as soon as the sword leaves his hand. His motion needs to continue during and after the sword's flight.

Offline .TakaM

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Re: sword slash + explosion

Reply #3 on: July 04, 2007, 01:49:34 am
forgive me, but this doesn't seem right...

First, it is a pre-render, the glow is not intentional (why would his shadow glow?) the sword continuing to his right hand looks like its just to cover up that you only managed to rip the first couple of frames of the full slash anim, and then added the sword's motion blur.

please clarify
« Last Edit: July 04, 2007, 03:31:14 am by .TakaM »
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sonic_reaper

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Re: sword slash + explosion

Reply #4 on: July 04, 2007, 03:57:39 am
Weight distribution is sloppy.  Swinging a sword while pigeon-toed won't result in a very effective swing.  Have his left leg move forward as he swings, and the blow will appear to have more weight, and thus power, afforded to it.

Offline Xion

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Re: sword slash + explosion

Reply #5 on: July 04, 2007, 06:19:15 am
Firstly, TakaM is right, this isn't pixelled.
Second, why on earth would you put your feet closer together when you swing? That completely screws with your balance.

Offline rabidbaboy

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Re: sword slash + explosion

Reply #6 on: July 04, 2007, 11:54:41 am
Those random gold dots all along the body spell color reduction.

And yeah, the stance is really weird, why would you go from a more active stance to a more flat-footed one if you're attacking? ???

Another sure sign of color reduction in an animation is that the colors are different in each frame. In your animation, no two frames have one color in common, even though they looked very close.

*shuts suitcase*

Case closed.
"Baboy" is Filipino for pig.

Offline smiker

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Re: sword slash + explosion

Reply #7 on: July 04, 2007, 03:53:33 pm
isnt it fortesque from medievil? if so, that's a rip, but i'm not acusing anyone....¬¬

Offline LoTekK

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Re: sword slash + explosion

Reply #8 on: July 04, 2007, 04:18:29 pm
While it's been established in previous threads that you start off with renders, I think that, given the reactions (and, more to the point, the spirit of Pixelation), it would be prudent to state clearly that you've started with a render.

Though to be honest, it would be even more prudent to actually do some pixel work on the render before posting for crits. Because really, this is a noisy mess full of artifacting.

Plus, the actual animation leaves a LOT to be desired, and wouldn't even work in 3D.
« Last Edit: July 04, 2007, 05:00:31 pm by LoTekK »

Offline Helm

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Re: sword slash + explosion

Reply #9 on: July 04, 2007, 04:49:00 pm
The slash seems pixel art, but really, on the pixel level there's not much to say about this other than 'do it in pixel art'. About stance, heed the advice of sonic_reaper. Please state clearly when you're using 3d sources next time, or your threads will be locked and you will be given strikes.