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Messages - fyewit
Pages: [1] 2

1
Pixel Art / top-down hero character.
« on: August 17, 2010, 07:50:32 am »
i made an 8-dir character.  just idle frames.  this isnt for anything in particular.  but id really appreciate EDITS and crits. especially on colour ramping and selection, which i feel is (one of)my weekness.

also not quite sure about the south facing frame. looks off to me.



and also my "dummies": 

one thing that alwaysgot me were 4-direction sprites that moved.  but i spose that 8 directions makes alot more work.

reference:  http://www.spriters-resource.com/gameboy_advance/lozminish/sheet/6370
I might make walking/running animations.

2
Pixel Art / Re: Steam Powered Mech Walker
« on: August 13, 2010, 10:38:10 am »
something like this????  I did a quick little edit.

it definitely could be better but its a start i guess.


3
Pixel Art / Re: Little Fighter Sprite
« on: August 12, 2010, 09:17:12 am »
cool thanks jad.  that animation helps alot.  so in ur opinion should i delete one or both of the "build up" frames or should i add more "cool down/follow-up" frames?/ or both. and despite the the small-ness of the sprite this technique would work well?  perhaps i should just experiment.  in any case im still waiting on the programmer to get back to me. so ive decided to wait a bit before doing much more and having a break. 
once i hear from the programmer guy ill probably get back into it.

in mean time. VDX suggested a portrait, so i made one up.  just for fun basically,... as i doubt itll be used in game.



i dont like the hair.  edits/crits appreciated. ta.

4
Pixel Art / Re: [WIP] RPG Hero
« on: August 12, 2010, 02:47:03 am »
they look good.  i did notice the left and right views of your characters seem to be almost the same as the front view cept they are looking left or right.  I just did a quick little edit on it to show. what i mean.



the two on the left are your originals.  the one on the right is my edit of the side view.  i just shifted a few pixels and stuff.
also on this site people always make 4-directional rpg sprite templates and such so you could do a search and to see how they do it too and get ideas. also trees and stuff too.

there is more to crit but it is all a bit much so i just picked your hero.

good stuff.

5
Pixel Art / Re: Steam-powered combat robotcrab
« on: August 12, 2010, 02:23:51 am »
perhaps try another background colour.  Its hard to distinguish between it and thhe the legs.  are the legs supposed to be similar to a mechanical crane arm or something?

the body looks pretty cool though.  The legs just a bit busy maybe, but i cant tell if they are solid pieces or bits of metal made up of lots of different .

6
Pixel Art / Re: Little Fighter Sprite
« on: August 04, 2010, 07:34:59 am »
now ive done a new punch to replace the old one.  it uses less frames then the previous one.

  <--------new punch.
  <--------the old one.

I wana do another one for the rear punch and uppercut as well.  having a bit of trouble with the rear punch.  ive done the mannequin but havent put skin on it yet.

for some reason i find that once i put the "skin" over the mannequin it seems to look better/smoother...

anyways,........................    anybody got any crits or comments on these???  feel free too edit as well.

thank you very much.

7
Pixel Art / Re: Little Fighter Sprite
« on: August 03, 2010, 12:13:49 pm »
animation of getting up too.

 


also lengthened that bad guys legs.  might modify him some more.

8
Pixel Art / Re: Little Fighter Sprite
« on: August 03, 2010, 09:26:34 am »
cooly cool yo.

im sick of those attack animations for the time being and have made a dying/getting knocked down animation for my main fella.



by the way people feel free to do edits on these if yas feel a need, cos i wud love to get ideas of how to do stuff or what they mean more clearly and twud be cool
to see how people do stuff too.

chur bro.

9
Pixel Art / Re: Little Fighter Sprite
« on: August 02, 2010, 03:07:01 am »
chur fellas.

I put your advise on my animations about hue shift and action lines.



i made all animations without action lines to see which is better-  action lines or no action lines?



I also added an extra transition frame on the front punch too. just to see wat its like.

urrrghh...  the uppercut looks horrendous...

Im actually considering remaking all of these attacks maybe....  im just not satisfied with them.  except the kick.

10
Pixel Art / Re: Little Fighter Sprite
« on: July 28, 2010, 11:52:23 am »
nah,.. not time travel.  just the setting is a fantasy medievel one.

and the main char is supposed to be a young guy...... maybe i should change his hair colour or something.

anyways,.....  i had done some sketches of the end of game boss.  and i really wanted to go with a super evil looking guy.
He is still a work in progress.  but any crits or comments are welcome.  also i wanted to make him look more epic.  I was thinking of making him even taller.  But not bulky.

I wanna kinda make him look like the bad king guy Xerxes from the movie 300.



Chur very much.

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