AuthorTopic: Waterfall motion  (Read 14496 times)

Offline Crit Nasty

  • 0001
  • *
  • Posts: 31
  • Karma: +0/-0
  • My Pixel Art adventure started 12/12/2015.
    • View Profile

Re: Waterfall motion

Reply #20 on: December 24, 2015, 02:15:02 am
How do you combine all the different animations together?
One does not simply crit.

Offline Gil

  • 0100
  • ***
  • Posts: 1543
  • Karma: +1/-0
  • Too square to be hip
    • http://pixeljoint.com/p/475.htm
    • View Profile
    • My Portfolio

Re: Waterfall motion

Reply #21 on: December 24, 2015, 03:38:00 pm
The fun part is, you can probably enhance this in the eventual game engine with extra mist and that'd look just fine :)

Offline Glak

  • 0010
  • *
  • Posts: 114
  • Karma: +0/-0
    • View Profile

Re: Waterfall motion

Reply #22 on: December 24, 2015, 06:53:31 pm
It looks really beautiful.  Are you going to animate the rest of the water?

Offline Decroded

  • 0100
  • ***
  • Posts: 1285
  • Karma: +3/-0
  • Oh hai
    • View Profile

Re: Waterfall motion

Reply #23 on: December 25, 2015, 01:26:21 am
The fun part is, you can probably enhance this in the eventual game engine with extra mist and that'd look just fine :)
The fun part is most eyes wouldn't know its hand-pixeled and not some overlay  :lol:

It looks really beautiful.  Are you going to animate the rest of the water?
Most of its already animated (see the OP).
I'm just getting to re-applying the ripples to new tiles/colours and few ripples to finish off.

Offline Glak

  • 0010
  • *
  • Posts: 114
  • Karma: +0/-0
    • View Profile

Re: Waterfall motion

Reply #24 on: December 25, 2015, 01:31:30 am
The ripples are moving away from the rocks, as if the rocks themselves are generating the water.  Would it be possible to work it so that the ripples alternate between moving towards and away from the rocks?  This would make it seem like the water is sloshing around.

Offline Decroded

  • 0100
  • ***
  • Posts: 1285
  • Karma: +3/-0
  • Oh hai
    • View Profile

Re: Waterfall motion

Reply #25 on: December 25, 2015, 02:28:28 pm
The ripples are moving away from the rocks, as if the rocks themselves are generating the water.  Would it be possible to work it so that the ripples alternate between moving towards and away from the rocks?  This would make it seem like the water is sloshing around.

hmm i see what u mean.
im kinda trying to stay within 4 frames partly for the fun of it so experimented with a couple ripple effects in this version once i finished outward ripples at the base.

but its late and im kinda out of ideas o.0

Offline Glak

  • 0010
  • *
  • Posts: 114
  • Karma: +0/-0
    • View Profile

Re: Waterfall motion

Reply #26 on: December 25, 2015, 10:48:36 pm
I really like the one where the water is moving downstream.

Offline Decroded

  • 0100
  • ***
  • Posts: 1285
  • Karma: +3/-0
  • Oh hai
    • View Profile

Re: Waterfall motion

Reply #27 on: December 28, 2015, 01:34:04 pm
I really like the one where the water is moving downstream.
thanks yeah not enough frames for wiggley one.

update.

Offline aamatniekss

  • 0001
  • *
  • Posts: 75
  • Karma: +0/-0
    • View Profile

Re: Waterfall motion

Reply #28 on: December 28, 2015, 01:59:53 pm
Oh man, that is too good. :o Will this be a game?

Offline Ambivorous

  • 0010
  • *
  • Posts: 365
  • Karma: +2/-0
  • If you can't do; inspire.
    • ambivorous
    • ambivorous
    • http://pixeljoint.com/p/47949.htm
    • ambivorous
    • View Profile

Re: Waterfall motion

Reply #29 on: December 28, 2015, 02:38:54 pm
Yeah, Decroded, you had better not put this into a game because no one is going to play it - they'll be too busy fapping to your water animations.

Hummina hummina hummina.


Seriously though that's amazing. Especially the underwater rocks. Holy balls. I'm saving this so I can use it for reference whenever I need to animate water.
* may contain misinformation