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Messages - winkatawink
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1
2D & 3D / Re: 2D pixel characters, animated in 3D environment
« on: July 31, 2015, 10:48:18 am »
it may look cool if you were doing something like this



although i think the reason this look can be pulled off is because of the fixed camera angle and the fact that the sprites aren't skewed.

2
Pixel Art / Re: [C&C][WIP] Explosion, Man with guitar
« on: July 28, 2015, 10:47:02 am »
i dont really get the pose. why is he hugging the guitar and sat down? wouldnt it look cooler if he were playing it? Otherwise this looks great, love the colours.

3
Pixel Art / Re: [C+C] Dizzy Fly
« on: July 26, 2015, 05:47:45 pm »
perhaps the background (especially in the 1st screenshot) shouldnt have as much contrast to distinguish depth

4
Pixel Art / Re: [C+C] City sprites for game
« on: April 12, 2015, 06:51:37 pm »
maybe you should make a start on a background so you can see how all the sprites will come together into one scene.

5
Challenges & Activities / Re: The Daily Sketch
« on: March 05, 2015, 09:58:10 pm »


really quick and rough but practice is practice

6
Challenges & Activities / Re: The Daily Sketch
« on: February 19, 2015, 01:32:14 pm »
been working on some expressions for the characters in my game



as well as some space ships (these are a couple of the bad guys). I've mostly been using Phlake's really useful guide for this.


7
Pixel Art / Re: Astroids
« on: February 05, 2015, 09:27:49 pm »
I've had some experience with pixelling asteroids, though these might not be the best examples.



As Nirel said, you should add more contrast to these to give them more depth. Also, think about where the light is hitting the asteroids, and how it will affect the colours and tones. The asteroids look a little flat at the moment, you try adding depth with shading and lines like i have done above, revealing some of the portruding and receeding parts of the object. It helps to think of them as 3D things rather than flat 2D objects

8
Pixel Art / Re: [WIP][C+C]Protector of planets
« on: December 18, 2014, 09:24:31 pm »
Thanks for the help, dude :) I've been on and off working on this project over time. Here's my most recent mockup:



I tried making the background a little lighter, which i think brings out some of the objects on the stage. I took advice and slightly increased the contrast on the planet. I also added some new meteor sizes and gave the small meteors a makeover. I'm now working on some mugshots of characters in the game which will appear during cutscenes. Here's what I came up with...



(animated)



I'm not too sure if the proportions are correct and the mouth movement looks a little strange to me... or is that just the frame timing? Feedback would be appreciated! :D

9
Challenges & Activities / Re: The Daily Sketch
« on: December 16, 2014, 10:41:34 pm »
I made a pretty nifty walk cycle!


10
Pixel Art / Re: [WIP][C+C]Protector of planets
« on: October 22, 2014, 04:48:34 pm »
Thanks very much for the feedback :) is this a little better?



I fixed the background, and played a little bit with the outlines of the sprites. I made the outlines on the ship lighter, though I'm not sure if that was the right thing to do? I gave both the rocks and the planet more hue variety and I tried doing some dithering on the rocks. I increased the contrast on these sprites too.

I feel like the ship has too much detail, which makes it stand out a bit much, what do you guys think?

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