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Messages - Borgur
Pages: [1] 2

1
Pixel Art / Re: Bison Wip
« on: July 01, 2015, 09:17:16 pm »


Here is the player character run cycle.

2
Pixel Art / Re: Bison Wip
« on: June 25, 2015, 06:04:40 pm »
Ahh that looks sweet. I will keep it in mind for next time but for now i will remove some stray pixels from the animation. Spot on, that is indeed my reference along with this one.
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTacPGCIrJNqlt-GcGHtjvULCvZR1avLz35MQ14vvFsK97Zskt_2g

3
Pixel Art / Re: Bison Wip
« on: June 24, 2015, 09:06:29 pm »


Well just an update, I scaled it down to 64x64 as 256 was taking to long. I am aware of lots of artifacts and flickers that this has caused and I will try to fix them if i get time but I want to continue with the game so I will leave it like this for now as don't want to spend more than 3 months on a single game at the moment.

4
Pixel Art / Re: Bison Wip
« on: June 03, 2015, 08:42:47 pm »
Hey thanks for the feedback and suggestions. Here is my attempted implementations of the suggestions. Also tweaked the face shape around a bit though I must say they are strange looking creatures  :P

5
Pixel Art / Re: Bison Wip
« on: May 31, 2015, 08:41:38 pm »
Tried to "fluffy" up the lighter hair.



Also worked on a skeleton bison which is going to be an obstacle in the game.


6
Pixel Art / Bison Wip
« on: May 30, 2015, 08:06:56 pm »
Working on a bison which I will be animating a run cycle for. Though I would see if anybody has time for some feedback on it first though as I am sure there is plenty that can be improved.
Thanks


7
Pixel Art / Re: City guard - Feedback
« on: January 11, 2015, 07:28:34 pm »
Here is another character from the game. This is the bar tender concept and in game pixel art




8
Pixel Art / City guard - Feedback
« on: January 03, 2015, 10:05:57 pm »
Hey,
I am working on a tavern for a "game" and have designed a city guard. I have added the concept below.



And here is my pixel interpretation of the guard. I have drawn the tavern background as a standard image and then all elements which will be animated are going to be done in pixel art. As is also obvious I have done the shading as a simple checker board so that the background is not obscured.



Any help in improving this would be awesome.

Thanks

9
Pixel Art / Re: Army Barack - How to improve it?
« on: September 07, 2014, 07:56:41 pm »
Thanks for the feedback with regards to the shadows. As its a game it will most likely be tiled sprites so your suggestion will be useful in that regard as well. As for the floor the game is sci-fi and the room is part of a bunker so that is why the floor is metal. I will try evening out the greys so that they are less distracting as see how that works. Cheers

10
Pixel Art / Re: Army Barack - How to improve it?
« on: September 05, 2014, 07:32:10 am »


Woops my bad. Hopefully this works

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