You're telling me that a company making hundred of millions, on one of their biggest franchise, can't animate 2 or 3 seconds of a few hundred small sprites because it's not humanly possible ? Don't tell me an artist can't do these very simple animations, at least one pokemon a day, and don't tell me they can't hire 20 artists. It's very doable. It's even easy I would say. They are no excuses. Nintendo simply sucks these days, that's all. They're lazy. They also could have done a real pokemon game on Gamecube, they never did anything like this. "Too much work" you say. "Lazy people, and easy money" I say.
I don't care about their business. I care about quality and customer satisfaction. When you have the power to do it well, then you have to do it well. If you don't, it shows that you really don't care. Animating pokemons a lot better would not cost that much for such an important license. Also, if you need an example, the sprite work done on the last King of Fighter is outstanding. It show that some people care and they found a way to have a better cost efficiency by animating 3D models first before pixelling. Don't tell me people can't tell the difference. There's a reason everybody loves Prince of Persia, Another World, or Flashback : the quality of their animation.
I can't believe how people like you, who are customers, are trying to defend a company's interest instead of the artists interests & the final customer interests. If you don't fight for quality, if you don't blame companies when they cut big corners to reduce costs and quality, then don't complain that beautiful 2D and well animated pixels are disappearing over time. Both as a customer and as an artist, I don't want that.