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Messages - 32
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91
Pixel Art / Re: Run animation critique!
« on: March 01, 2017, 11:19:40 am »
Really lovely!

I would just say watch the arc on the nose, could flow nicer at the bottom and have a more pleasing path in general. I also thing the rear foot closest to us snaps forward a little too quickly, I would look at bringing the frame after the most extreme forward just a little more. The volume on the tail could use a little more attention also, gets a bit small on a couple of frames. Looking forward to seeing it finished ;D

Edit: The chest also loses its volume at the peak of the leap which gives the impression that its a piece of skin stretching between the two legs, kind of like a sugar glider/ flying squirrel. This isn't helped by the line defining the "armpit" angling straight back like it does at that point.

92
General Discussion / Re: Pro motion animation features
« on: February 25, 2017, 11:45:50 am »
There's new shortcuts in GG for scrolling through palette entries. You can also set a hotkey for switching to transparency which I find useful. Setting up brushes the first time is kind of annoying but you only ever have to do it once so it's worth it. Still no hotkey for scrolling through brushes as far as I know but you can do it using an external program like I outlined here.

Layers between frames are linked by the layer name so as long as you keep on top of those ~most~ functions are covered. Only annoying thing is adding a new layer to all frames, which I do with a new layer shortcut (or more accurately I use paste layer with a blank selection of my transparent colour) and a next frame shortcut and I just quickly alternate tapping them. Definitely not ideal but it's not too bad, generally just try to set up your layers beforehand. Layer properties can be modified across all frames in the layer dropdown menu. The hidden transparency colour is in file>properties. I have no idea what it's really for but so long as you know it's there. You also have layer and frame transparency where only frame transparency actually effects exported files.

If you need help with any other convoluted GG stuff just ask, I have a system for everything since I'm animating in it everyday :lol: It's a pain in the ass for some things but it does work if you put a bit of effort into setting it up right to begin with.

There may well be a better alternative, I've just stuck with it cause I know it haha. There have been a lot of updates lately to help with all this stuff so no doubt it will be better than last time you used it and will continue to improve.

Edit: Also for surt I imagine the pressure stuff relates to the "paint mode" tool that I've never touched, I think PPD must use it though.

93
General Discussion / Re: Pro motion animation features
« on: February 25, 2017, 10:22:28 am »
I can't give any advice on promotion, it confused me every time I've used it  :crazy: Though I have heard animating in it is not ideal.

But for graphicsgale the pencil tool is totally customisable with patterns and brush shapes (can't do it on the fly like in promotion though) so depending on what you want to do there you can probably figure out how to do it. As for the palette I'm not sure what your issue is, seems pretty straight forward to me.

94
Pixel Art / Re: Deck of Cards
« on: February 08, 2017, 01:09:38 am »
Well that's my point, you don't want to have to count them to figure out the value. On a traditional deck of cards the layout and the proportion of negative and positive space on the card indicates it's value. Obviously you'll always check the corner value but from a design stand point I think that is important.

95
Pixel Art / Re: Deck of Cards
« on: February 07, 2017, 01:42:48 pm »
The former. It's definitely a challenge but I think as a deck of cards readability should be your top priority. The "weight" of each card should at least be equal so you can tell immediately what the value is. The spears for example take a up a lot less space so I would not at a glance know that the ten of diamonds had the same value as the ten of hearts.

For anti aliasing you should also be looking at these at the intended real work scale. You may well be better off without any anti aliasing but I would at least be looking to smooth out the lines as best as possible.

96
Pixel Art / Re: Deck of Cards
« on: February 07, 2017, 09:54:07 am »
These are really cool, love the ace of spades :o

The main issue for me is the layouts of the weapons for the number cards. I think they need to be consistent with one another and also easy to count at a glance. The shurikens are okay but the other ones are all quite confusing for the larger numbers.

The character chards all have pretty jaggy limbs. I wouldn't be afraid to use some anti aliasing on them.

97
I'm a hardline schedule and routine guy. Being self employed it's a bit easier to stick to a schedule for me but you can probably do up a schedule when you get your roster based on whether you're working mornings or nights.

Set out a few hours a day that are drawing time. I tend to get my phone to hassle me about it until I'm used to the schedule. And then just no matter what know that that is drawing time. The most important thing is just sit down and draw. Art block is something you can train yourself out of and you'll move past that if you force yourself to just work, no matter how poorly. It helps if you give yourself a variety of different projects to tackle so you can always choose something that suits what you're in the mood for. Take a 10 minute break every hour if you're struggling to stay focused and maybe come back to something else if you aren't feeling it. You don't have to suddenly jump into a dramatically increased work load. Maybe add an extra 10 minutes a day each week.

98
General Discussion / Re: New here and to pixel art.
« on: January 25, 2017, 11:00:10 am »
Congratulations on taking the plunge :D I hope you enjoy your course.

First you're going to want to learn to draw haha. If your college offers any basic drawing courses definitely get yourself enrolled. You're really going to need to practice your fundamental drawing skills to get anywhere with pixel art so try to focus there.

As for getting started with pixel art specifically just give it a shot. Grab some images of games you like the look of and try to copy the style, post here with what you come up with and people will steer you in the right direction. Have a browse through the Rules & Resources board to find lots of links to tutorials and information regarding terminology, software etc.

99
Devlogs & Projects / Re: Untitled RPG Party Card Game
« on: January 25, 2017, 10:51:36 am »
Thanks MysteryMeat! I did try some scanlines and such but I wasn't liking it. I'll probably give it another pass later, it doubles as a palette swap for "possessed statue" but I preferred this colour scheme even as is.

100
Devlogs & Projects / Re: Untitled RPG Party Card Game
« on: January 24, 2017, 10:11:35 am »
Just an update for the past couple of weeks. Outer AA will be adjusted to the card colour backgrounds when I get there.

Player: Nomad


Enemy: Mech Spider


Enemy: Fire Demon


Enemy: Fairy


Enemy: Corrupted Hologram


Enemy: Angel Knight

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