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Messages - Obsidantion
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51
Pixel Art / Re: [WIP] Mushroom
« on: June 07, 2007, 09:33:47 pm »
Thanks Krut. I much prefer your style to my noisy dithering especially for a game environment where you wouldn't want too much detail on the screen at once so players may identify objects easily. Your edit was extremely useful, I practically copied it and it has taught me about that comic-esque style I like. I left the mushroom at a slight tilt because I think it looks interesting.

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52
Pixel Art / Re: [WIP] Mushroom
« on: June 07, 2007, 06:22:03 pm »
Thanks Stwelin for the comment. Ambient light makes so much sense to me as the light would bounce off of surrounding objects and reflect into shadows cast from the direct light source, but I would have never thought of it (great help for general pixeling knowledge). I used a hue shift into a pale blue for this ambient light. I calculated the colours by adjusting the hue, saturation and luminosity values in Paint's palette by even amounts between each shade (although I'm not sure that's the best method). Anyway here's my attempt at it.

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53
Pixel Art / Re: [WIP] Mushroom
« on: June 07, 2007, 03:15:23 pm »
I'm really happy with the help I've recieved so far. In this edit I've concentrated on the comments from AdamAtomic of shading and changing the direction of the light source to bring out the shape and I've added shades to smoothen the contrast as suggested by Xion. Thank you both for your help.

Edit:


If anyone has some suggestions regarding the grass I would appreciate those as I haven't had much luck in my experiments trying to design an appeasing style. Shading on grass is especially confusing for me.

54
Pixel Art / Re: [WIP] Mushroom
« on: June 07, 2007, 03:58:48 am »
Thanks a lot Krut! Much help there. I would definitely like to turn it into a mini-scene, would be good experience. As to your critiques, I have given another edit a shot taking into account your comments on dithering and some of your shading ideas. I would much appreciate an edit from you illustrating your points on the more advanced aspects of shading and light (i.e. the mushroom's cast over the grass) and how I might go about stylizing the lineart as you said. Thank you very much.

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55
Pixel Art / [WIP] Mushroom
« on: June 06, 2007, 11:40:15 pm »
Hello Pixelation, I am new to pixeling and wish to improve so that I can produce my own graphics for games. I have created a pixel of a mushroom and any comments or criticism (regarding anything from touching up the lineart to colours etc.) will be greatly appreciated by me. Thanks.

Edits So Far:


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