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Messages - Nirel
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31
Pixel Art / Re: Underwater rock tiles [C+C]
« on: February 04, 2015, 12:05:42 am »
About the colour issues. In Photoshop go to Edit > Color Settings and set it to Monitor Color. And you can also check Edit > Assign Profile and make sure that the file is not colour managed. Hope that helps.

Thanks, I'll make sure to check this out, you really saved me.

Wow, it almost looks photographic.
Thanks! I worked many hours on this, when I started out it looked like this -

It was like an AAing study :)  I think Johasu has a point though, it does look boxish. I'm thinking of remaking the tiles and maybe using these for the menus.

32
Pixel Art / Re: Underwater rock tiles [C+C]
« on: February 02, 2015, 06:06:28 pm »
Saving an image in .gif form can often compress the colors (256 total I believe).

My biggest thought is that for a pile of rocks it is very symmetric and square edged.  If you have to stick to a squared tile set like this it might benefit the work to have a bit more random edging on the border tiles to make it feel less intentionally placed.  What you have sort of gives the appearance of a box of stones looked at from above.  Perhaps give the border tiles a bit deeper shading to make it seem like they are descending more?
It is a gif and the tiles are only 12 colors(excluding transparency ), you can see the palette at the left of both of the bigger pictures. There are only square edges because I haven't done the diagonals yet, the straight edges are sort of a functionality to the game but I might change that. I'll try to play with the shading and see if it looks better, when I first tried making the edges I think they looked a bit more natural -

But when I compressed and tiled the edges they ended up different.

33
Pixel Art / Underwater rock tiles [C+C]
« on: February 02, 2015, 04:53:55 pm »
hi :)
I believe I finished these  :D
I changed the palette again, I'd like to know what you think about it and the work in general.
Tilesheet:



(need to finish more tiles), needs a little cleaning around the joints

I felt I had to add a couple of dark tones so it's now 14 total. I was really hoping I could get some crits before I add these walls to the rest of the tiles.

might work better with a lighter background.

So I couldn't make anything work in this perspective so back to the rocks
I sketched perspective, I want to add a little color and detail (but not much) tile it and clean it up.

I've tiled it in a way it could look in-game (there's supposed to be a menu at the side)

I think I finished all the tiles, please tell me if you think of a way I could make this better.

Tiles

Update: I got increasingly annoyed with the blurriness and pillow shading, I started adding highlights here and there ,this is what I ended up with lol, please tell me what you think so far.


Edit: new palette thanks to ptoing's Photoshop advice.

I'm trying to make something like those vertical scrolling spaceship shooters only underwater, these are supposed to be the walls (top view). I thought I might post this here to get some insight before continuing with the diagonal tiles and maybe more edge tiles.
It supposed to be at 300%

I also tried playing with the palette a bit, for some reason the colors are different from Photoshop, and I don't know why.

34
Pixel Art / Animated sprite creature [C&C]
« on: July 13, 2014, 05:32:05 am »
Hi, I started making this almost a year ago
http://wayofthepixel.net/index.php?topic=15736.msg143777#msg143777
But I had a lot of work, since then whenever I had time I drew and redrew it, and learned new things(I redrew the body more than 10 times).
Anyway, this is what I have now.

I was wondering if you could tell me how to make it better and/or simpler, before I make other animations for it,
as far as I'm aware I could fix the hair and clean the body a bit, but I'm too lazy for that right now.

Thanks.

edit: I just noticed the animation is somehow faster than it should be here.

35
Pixel Art Feature Chest / Re: [WIP] Magic Effects (fire+ice)
« on: September 24, 2013, 07:59:20 am »
What about raising his hand instead, or using both hands?

36
Pixel Art Feature Chest / Re: Reworking Zelda style tiles and sprites [c+c]
« on: September 22, 2013, 08:06:01 pm »

Hi, I really like your work here.


I'm definitely no expert but I think it would look best if you had a couple of cycles of this and then one of this if you can.

I'm working on an idle animation my self and I've come to a conclusion that it's kinda like a grass tile, you don't want a distinguished tile repeating itself many times so you either tone it down or add variants.
This is a quick edit I did, added a frame to make it flow more naturally and toned down the movement a bit

I personally feel your cycle is a bit too much for an idle animation btw I have no idea what I'm saying, that's what I'm going to try and fix with my animation.

37
Thanks a lot for your comment! you have awesome stuff here. ;D
I should have mentioned, but the idea behind the 2nd version is a cute creature who is desperately trying to look badass, I have a more solid idea for the game now, and I've started an animation sketch which I'm going to upload soon.

 I will redo the creature and try to take up your suggestions, also now that I saw your edit I'm also considering dumping some of the outline, especially on the sword.



I made a first sketch of the first standing animation, I've limited my self to 'only' 30 frames lol... but if you count the different parts of the body I think it isn't as terrible. I was hoping you can tell me how I can make this better  :)


38
Hi everybody :)

I'm working on a platformer and I'm going to update this thread as I make progress, I have practically no experience in drawing so I enjoy any comment.

I'm currently working on the main character, I want him to be distinguishable, interesting and funny if possible.   

First try at pixel art:




2nd attempt after reading a few tutorials:

 



I made a first sketch of the first standing animation, I've limited my self to 'only' 30 frames lol... but if you count the different parts of the body I think it isn't as terrible. I was hoping you can tell me how I can make this better  :)

edit 22/9/2013 : fixed the head a bit and gave him more weight.
edit 24/9/2013: new animation, made it 12 frames.


22/9/2013
Thanks to @PixelPiledriver, made a new version inspired by his edit.
I also managed to get him down to 31 colors, I think its ok for now.
edit 23/9/2013: I added shoes because unfortunately it looked like his legs end at the knees, started animating.
edit 25/9/2013: fixed his belt and moved his head in the higher frame
edit 28/9/2013: Noticed I have terrible pillow lighting and/or banding midway into animation so I tried to fix it, ended up with a dithered version, I hope it's not too much. Changed his face also.
edit 30/9/2013: my birthday :) new dithered version
 

I appreciate any feedback :)

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