Thanks guys, updated again. I mainly just desaturated the palette, but I made a few other changes as well. Alot of what's been said will take some more significant effort, so I'll do it when I'm not felling so lazy. I also have a lot of general re-contrasting and palette-fucking to do, but that should be simple enough
Helm: Moi aussi, je suis calibrated. I did catch that though, before I posted, and I thought you might notice.
Places where the dark and closest-to-dark are together in significant amount (like on the shoes) need both shades as it stands or they look flat. I shall try to work on that though, cause it's gonna bug me now.
Vedsten: I didn't really think about the arm-shoulder thing before. Looks pretty impossible though, now that you mention it. As much as I'd like to fix it, it probably won't happen any time soon, cause that'd mean like a total re-doing of that arm, and I'm, umm, lazy. The face will be getting some serious attention though.
Ryumaru: Actually, when I drew this originally, I figured the second arm was growing out of the top of her shoulder. It does look a bit flat though, and some shadows from the head might help remedy that. I also tried (just now) the skin-as-highlights suggestion and even as is it looked kinda cool (gave the jeans a dirtier, more textured look). It's going to take some significant reworking of the palette, though, so I'll screw with it and see what comes out.
Miascugh: That's an intense edit. I cried a bit on the inside when I saw it (a mix of love and envy?)
I'm going to be using it heavily as a reference for future updates, so much appreciation from me to you for it.
Slainte: Thanks man, I'm glad you like it. Being a fan of the old palette, maybe you can tell me wha you think of the new one from that perspective: a step forward or back?
EDIT:Updated again, minor minorly (contrast upped). I'd like some feedback on the palette before going further.