Thanks Ambi. I ended up just doing dirt swallowing it up as with the other elements, so that I could sort of have the same kind of flow. Good progress and dedication with the value studies.
On the ball, you should make it so that it slows down when nearing the crest of the jump, and then speeds up as it nears the ground. As opposed to it being the same speed the whole time, as it appears to be now. Looks good though, I like the squash.
But yea, I finally finished it.
52 frames total... probably a bit excessive, but its technically 4 animations in one, so I guess 13 frames each isn't so bad.
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