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Messages - PixelPiledriver
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851
Pixel Art / Re: [WIP] Platformer Reluctant Hero [C+C]
« on: July 23, 2012, 02:55:31 am »
The speed on these is a little slow.
They don't read quite as action packed as they could, especially if he's freakin out.
I didn't edit the sweat, just the overall motions.

For the trembling you can use an old animation trick called a Stagger.





Here's how it works.
Animate something in a linear fashion.
Moving from start to end.
The spacing does not need to be even, feel free to weight it at the ends or wherever you feel necessary.
(Altho to start try with just even spacing to understand the process)



Then take the frames and shoot them in a "Staggered" order.
The classic format for understanding a stagger goes like this.

Original Frames:     1 2 3 4 5 6 7 8 9 10 11 12
Staggered Frames: 1 3 2 4 3 5 4 6 5 7 6 8 7 9 8 10 9 11 10 12 11 12

Really its just a frame pattern formula.
+2 -1 +2 -1 +2 -1 +2 -1 etc........
This makes the animation move in a given direction but with "resistance".
Try modifying the formula as it progresses.

For this animation my frame order was a little different than the above example, since it ping pongs, and repeats at either end, and i messed with it some.

Original Frames:     1 2 3 4 5 5 4 3 2 1
Staggered Frames: 1 3 2 4 3  4 5 4 5 4 5 4  3 4 2 3 1  2 1 2 1 2 1 2
Staggered Meaning: transition to right  hold and shake on right  transition to left  hold and shake on left

In summary, these 2 animations have the EXACT SAME UNIQUE FRAMES.

Only the order and number of repeats is different.

You'll see this trick used all over the place in old cartoons, like Ren & Stimpy, Looney Tunes and etc.
And video games, SNK, Capcom etc.
It is best used to represent tension, fear, strength, madness, struggle, and such things.
But is a valuable trick for representing many other things creatively as well.

For the gun fire:
Adding a single frame of resolve to the gun when it comes down will help dissipate the fast motion.
Also it could withstand even more speed than I've added here.





I really like what you have!
You're doing a great job!

852
General Discussion / Re: Official Off-Topic Thread
« on: July 21, 2012, 04:16:16 am »
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Pixelpiledriver: It hurt just to read the wikipedia page! Really hope you get better soon! You're a trooper.
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And PPD, that sounds horrible!
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PPD, all the best. I hope you recover fast and well.
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Yeah, I hope you continue to get well PPD.
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Best of luck with the med, and hope everything works out

Thanks everyone!
I'm staying positive and at least pretending to be productive.
If my recovery keeps going at this rate I'll be fine in a month or so.

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Yeah! I shouldn't have read that, now I'm terrified
Well with 0.1% of the population affected by this you should be alright by luck of the draw.

I gotta say this has aged me.
I'm getting old (27 :lol:) and I'm starting to feel it.
I'm over the panic, but its very unexpected, real, and life changing.
We are not immortal.
So let's enjoy what we have, and do what we can.

853
Pixel Art / Re: Multicart mockup project
« on: July 20, 2012, 07:20:40 pm »
Sounds fun!  :)
I love super simple game design.

Some questions:
You mention Wario-Ware. (which is totally bad ass, I like Twisted the most)
Are you thinking micro game style, 5 seconds of play, or just something very simple you can play for as long as you like and then switch?
What I mean is should TIME be a major factor we need to consider? (Of course time is an easy mechanic to force onto almost anything already done).
Is there a recurring character in mind, like wario, to be shown in many styles?
Or should we use our avatars? <-- I think would be awesome.
Or just whatever?

I shall return with something.

854
General Discussion / Re: Official Off-Topic Thread
« on: July 19, 2012, 08:43:57 pm »
Relax!
You'll know that it's solid if it goes TERRIBLE and still works out.
Just live in the present and have fun with what it is.
Best of luck!

In my personal news:
I've been very sick for 2 months and counting.
EXTREME constant pain.
Unable to work.
My posts and edits as of late are slowly completed between waves of hours of pain.
Also the main reason why most of the of text I write is down to 2 or 3 sentences.
Seen many doctors.
Did many tests.
Took many drugs.
They couldn't figure anything out.
So finally I flew out of state to see a doctor my parents recommended.
He's good.
I've been diagnosed, correctly I think, with Cluster Headaches.

"Cluster headache is a condition that involves, as its most prominent feature, an immense degree of pain (doctors and scientists consider it the most intense pain a human can endure without passing out, worse than burns, broken bones or child birth)"

The good news is that it's treatable, and after 1 day of my new meds I'm feeling the best I have in months --> after initial woozyness of each dose.
Hopefully I'll recover quickly and be back to normal.

 :blind:

855
General Discussion / Re: A thank you to the community.
« on: July 19, 2012, 04:45:12 am »
Collective knowledge is extremely powerful.
I have learned a massive amount from others here.
And I am happy to share what I can.
Pixelation is a clean, thoughtful beacon of education and entertainment.
My infinite thanks and respect to everyone involved.

856
Found all the beans!
They are well placed and for the most part I was able to exclude places I had been before.

2 small gameplay crits:
Can't go in the tube with a mouth!?
No run button!?

Great job!

857
Pixel Art / Re: [WIP]Nivek's Unfinished Sketches
« on: July 14, 2012, 11:08:04 pm »
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It looks like it may have been the pic PixelPiledriver used to reference.
I used several references since this is a pre-designed character



Seeing the whole object as constructed of smaller objects simplifies the drawing process.
This is the same process used in programming and other art forms -> break the major problem into smaller problems.
I like to use shape extrapolation and draw from memory instead of direct referencing.
It adds an element of random incorrectness that I enjoy.
Altho I do not suggest this as the best way of doing things, just what I prefer.

This is just a recreation of my thought process.
Not what I actually used.
But I've done this before hand for other stuff and it can be really helpful.

858
Pixel Art Feature Chest / Re: [WIP] Battle Sprite(s):Wangsta Chick
« on: July 13, 2012, 09:43:23 pm »




I'm not suggesting you get rid of the eye necklace by not drawing it.
Just didn't get to it.
Will edit in more text later.

859
Pixel Art / Re: Character art (first try) need C+C
« on: July 13, 2012, 12:15:53 am »






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I did this without any kind of reference so that might explain some disproportions here and there
Reference is a good tool.
Don't be afraid to use it or feel like it is cheating.
There are different ways to use ref.
Personally I draw without reference 95% of the time.
I used none for this.
If I reach a point that I feel confused, I'll look up some ref and study the construction.
Then I'll close it down and continue drawing.
However drawing directly from reference, such as life drawing, is a good exercise.

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I'm really a failure at drawing anything that requires anatomy knowledge or 3D awareness
Relax.
Anatomy takes a while to learn.
Go to some free model sessions.
Look up images on the internet.
Use yourself in a mirror.
Just practice and you'll get better.

It's a decent jump from your last character.
Try some new things and improve this image.

860
General Discussion / Re: Yearly donation action!
« on: July 11, 2012, 07:39:10 pm »
I threw in 20 euros :)

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