But that's the thing, you don't have to be certain or not certain about a nose in FFT because we're not discussing putting noses in FFT, it's an impossibility. FFT has been released, and it's out there and it's done and it exists and it doesn't have noses and we will all live with that. Even if you hack the iso of the game and you put in portraits with noses, you haven't influenced FFT's development in any way. It's a post facto hack, a commentary on something that has absolutely happened and you were not part of.
So, if you're not making anything related to FFT in anything but spirit, do you think 'no noses' is important for the spirit of FFT? I doubt it.
What I'm roundaboutly getting to and I'm sorry if I'm becoming an annoying pedant, is that there's a certain 'sprite editor's mentality' that sometimes I see on people that come in here from spriting communities, which leads them down, not exactly wrong (who's to say?), but certainly unproductive artistically, paths. Here's a few words you might want to reconsider from that spriter vocab:
base -- in art work, there are no bases. You don't start with somebody else's work as a patron, you roll up your sleeves and you risk it and you put your own heart on the line.
custom -- in art work, everything is custom. The word has no meaning in the real world.
style - in art work style is not something you chase, it's something other people tell you somehow you have achieved. I still don't know what my own 'style' is and I disregard this line of thinking completely and just make my artwork.
credit -- you don't have to tell anyone to give you credit for your work because the credit is in that you made your art and it made you a better person. The pettier the spriter community, the more drama there is about who made what alteration and in which way to the original artwork. Actual artists - well most of them - make stuff and move on. Make stuff. Move on. Make stuff. Move on.