o snap those edits are sweet! I didn't think going even darker for the inner foreground tiles would work out but that looks pretty cool! Im going to try that out.....
For the mockups, I just have tiles already laid, edit the tile set around and then test the game to see how it looks in the room. For the techno tiles, honestly I don't really know what im doing with them! I just did sort of random patterns and tried to piece em together as walls, I never really did tiles of that genre before. Ill try and make some more interesting ones.
For the pixel blurring, I guess it means I'll have to make the game change the resolution before play.... Someone PMed me a solution about drawing the whole screen on a separate surface, stretching this surface cleanly and then drawing it, but I don't know how I'd handle game maker's tiles system with this, it seems like it woud be lots of trouble to work with...
(edit) Cow: hooo I figured scaling all sprites up would have given the same problems........interestins.....