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Messages - YellowLime
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41
Pixel Art / Re: [C+C] Portrait
« on: November 09, 2014, 02:41:53 pm »
First off, you've done a very good job with this face :)

Which is the definitive version? The middle one or the right one?
The middle one has an outline and some freckles/noise, so it's unclear...
I like the right one better, so I'll base my critique off of that one :lol:
Hair:
  • Hair doesn't have same color depth as the face (just 2 colors instead of 4), dissonance of details?
  • Shape of some of the hairlocks at the forehead is unclear.
  • Some locks of hair change in width irregularly. For example, the rightmost one that goes over the headband.
  • The headband itself also became wider on her right side.
  • The thin hairlocks could benefit from some anti-aliasing

Face and rest:
  • Weird banding instance over her right eye (looks like small overlapping circles, can you spot it?)
  • Generally unclear shapes; lighting seems somewhat haphazard. I recommend simpler shapes. :)
  • Unneeded highlight on her left shoulder. Cloth is not glossy/shiny :P
  • The left end of her mouth crease seems to stretch out too far away (imo)
  • Banding along the outline of the lower part of the face (strips of shades that add no 'information').
  • The redder tone in the nose/lip is very similar to another color. The difference is barely visible (very minor nitpick).
  • The jaw-line is asymmetric.




You seem skilled with art, so the weird lighting/unneeded highlights throw me off :lol:
You should know/remember: the human eye sees less details in darker colors, so one should imitate this in art.
I generally try to avoid using the same color for shades and lines, since it reduces readability.
Of course, it remains a very valid approach, and many people make it work regardless ;)

42
Pixel Art / Re: Cute Space character Pixels (Needs Help!) WIP
« on: November 08, 2014, 09:37:09 pm »
Critique:
  • Too many colors in the face shadows. This is because you used digital brushes (like in Photoshop). Use a simple 'pencil' tool, that puts a single color.
  • Mouth can be small, but the color made it almost invisible. Use a color that contrasts enough, so that the mouth can be seen.
  • Random lines don't make for nice hair :lol: Hair is complex. Most people draw it as blobs, and then refine those blobs.
  • So that the circle looks good, don't let the line have more than 1px width ever. If you do, ugly jaggies appear.
  • There is a lot of asymmetry. You should, once in a while, take one half of the face, mirror it and paste on the opposite side.

Here's an edit. I didn't completely fix the asymmetry or reduce the colors, but it shows how it could be improved:


43
Pixel Art / Re: Forest Scene (WIP)
« on: November 08, 2014, 09:28:28 pm »
Will it be scaled up to fill the screen?
Otherwise it would be a bit too small :lol:

44
Pixel Art / Re: (C&C)Overhead RPG Tile Map(WIP)
« on: November 08, 2014, 09:26:45 pm »
You've collected some nice reference there  :) :y:

My concerns are,
1. how striking/moody can a minimalistic style be
2. how quickly can one finish such a big canvas ::)
Good luck!

45
Pixel Art / Re: [C+C] sprites for a game.
« on: November 08, 2014, 05:36:18 pm »
Nice job! :)
The latter ones will be better or not, depending on the tileset they will be overlapping (the noodle legs will be nearly invisible if placed in a floor without enough contrast)

46
Portfolios / Re: JosephSeraph´s Sprite Album!
« on: October 14, 2014, 06:17:30 pm »
a) *necroposting
b) yes ;D it shows

47
And seriously, who doesn't have a Facebook account?
... :crazy:

48
General Discussion / Re: Tile Copier
« on: September 30, 2014, 09:43:43 pm »
Tiled comes to mind.
You make a tileset, then create a map in Tiled and point it to that tileset image.
Then every change you make to the image will be instantly(?) reflected on the tilemap in the program.

49
Pixel Art / Re: [WIP] Game Art
« on: September 29, 2014, 10:51:38 am »
I didn't do much because I actually got hit by a car today
Oh my sh*t. :-X Thankfully, it seems you didn't get badly hurt. Get well soon!

If you want things to look more toyish, add glossiness and saturation :y::)
Take the Nitrome games as example.
Just make sure the player can differentiate the background from the elements.

50
Pixel Art / Re: Steve Animations
« on: September 29, 2014, 10:46:45 am »
I thought the same as Seiseki-- that the nose was a slyly grinning mouth, and the pointy thing to the right was his nose.

I liked him better that way :P (But he wouldn't be much of a disgruntled worker anymore)

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