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Challenges & Activities / Re: PIXEL ART DAY, STAGE 2!!!
« on: August 09, 2008, 10:29:39 pm »Gonna make more later ~
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I agree with Arachne's edit, and I definitely think the character is cute as all get out. Definitely some really nice stuff going on there.Thanks.
As for the similar character bit, the head of your character bears distinct resemblance to the monkeys from a game I used to play long ago, Illutia. I'm too lazy to track down a better shot of said monkey, but here's evidence that I'm not entirely insane:Now that you say so, it does slightly remind of monkey.
Cute as hell character, though
yeah, the big ears make him look a bit monkey-like (which add cuteness, imho), but he's clearly wearing a helmet here, and imho, has some foreign affiliation with both Bomberman and Megaman, which perfectly fit the "shoot and run" look of the game. Good job at how you make him look so determined compared e.g. to Quote in Cave Story (which is a bit too unexpressive to my tastes). I'm looking forward to see him jump, run and hook on the ceiling to swing above dangerous areasI must admit that I've got some megaman influence in my work ~ oh and those things are supposed to be grass or small plants etc.
Initially, i thought the ninja-webcam thing was the character and that the battery-thing was an opponent. I guess you could keep both of them as opponents without any problem.
Also, i cannot exactly decide whether the green things that grow out of the ground are crystals or vegetal lifeform (well, it could be a crystal-vegetal lifeform too
I really like the style, but it looks pretty washed out now. The shading on the pipes also makes them look a bit flat.Hey that looks really awesome! I like how you gave the tiles more depth.
Something more like this, maybe?
Um, yeah Arachne said everything I was going to say, but then she made a great edit too. So...I guess that's it. Character is adorable!Great to hear that you like the new char.
These are excellent. Try pincers on the crab? He looks a little uninteresting for his size.Thanks, and that's pretty neat ideat gotta try it later.
the steam crab would benefit I think from not being mirrored, having a more interesting perspective and lighting.Yeah it's kinda boring as it' snow, but I'm not gonna bother with it anymore, don't have much motivation to redraw it.
make the game or let me Or at least a mock-upI've never actually managed to finish any of my game projects, so I don't think I'm gonna even try to make game out of this, also if you're interested you may use the sprite in your games without any credit or such.
I think it looks really cool, especially in 2x or 4x. It gives me lots of inspirationYeah, if it was real game I'd use 4x zoom( or whatever it's called in english ). Oh and I'm glad to hear it gave you inspiration.
This is really neat. Your use of contrast quite something; you kept the sprites in focus while keeping lots of contrast in the background.The door sure doesn't really match with the rest of the tiles.
The reason this works, I think, is that while the tiles do have quite a lot of contrast, the sprites use the highlight from the tiles as their main body color;
thus making them pop out more than the tiles. The far wall also helps with the readability in that it uses the body color of the tiles as its highlight color,
and in so doing pushing it far into the realm of background, where the sprites are most prominent.
The only nitpick I have, is that the door behind the player looks a little too complex in such a geometric world,
and it's a little bit too small for the player.
All in all, good job.
It's so damn cute! I love it.In my plannings the enemy was going to be somekind of spacemutant thingy, but I got lazy and just palette swapped the playable character. Might fix that later tho.
All I'd be worried about is proper distinction between player and baddie.
And also, that boxy foreground might eventually get a bit repetitive and boring.
But really, cool!
I agree with Rydin about distinction between goodie and baddie. You can do what they did with Sub-Zero and Scorption or a better example, Ryu and Ken. Switch where the colors aregive the baddies red helmets and make the rest of them black.That could also work if I'm not in mood changing that enemy sprite.