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« on: September 01, 2009, 09:53:47 pm »
I think It has a really nice style. I don't think the composition is that big of an issue, it can shift around in a game depending on how far the camera goes near the borders of the level as well. Right now it seems like you guy is about as high as he can go, which kinda works for the scene.
I'd juts put in some more immediate background treetops etc near the bottom of the screen and behind the big trunk, just so it breaks up the blue a bit more, and makes it seem more like something is down there.
Making the ground plain not so flat might also give it a better feel. In the picture posted by morden the ground is just a bit bumpir than yours so it feels really organic.
Also, if you do have a character in the final version, (though you may have thought if this already) standing on the right platform standing/leaning against the tree trunk would look cool.
I think the colours and style are a really nice start!