The run has a lot of nice detail, but could use some work in the movement:
- Her hair looks liek it's stabbing outward. Have it pointing downward as it lifts up, then upward as it falls down to create a ncie flow.
- Her feet lift off the ground too quickly. They should push back, bend and extend, then pop up. Right now they sort of float off the ground.
- Her musculature seems to be popping in and out frame to frame. You can stress flexing if you want, but it might read better if it's consistent.
- When he foot lands, it should pop the heel down first, then roll the front of the foot down. Right now it sort of slides in.
- Everything very equally-spaced, which makes it strobe a little. You might squish the frames closer at the forward and backward extensions of her walk, then only use 1 or 2 frames for the crossover to make the motion a little smoother-looking. Anytime a limb moves at equal distance, it doesn't overlap previous frames which makes it hard for the eye to follow and understand the movement.
- If you're pivoting the chest, the head should pivot as well (can be very subtle, just a few pixels).
- Given her speed, she should have a bit of a hop or jump. Right now it looks like she's walking very fast, which is a little awkward. Lift her up a few pixels in the middle and give her a frame where both feet are in the air. Otherwise it's somewhere between a clear walk and a run right now.
- The closer foot isn't touching down. The back foot does pretty well but the nearer one starts pulling back mid-air. It should whip forwar,d land, then start to pull back and it rolls down the foot. But it needs to be on the ground before moving back.
- Adam