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Messages - keiisu
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1
Pixel Art / Re: running animation
« on: April 07, 2008, 09:22:47 am »
Quote
Oh, and keiisu, it will be much faster, this is the fastest my gif animator goes for some reason.

Which software do you use ?

It looks really better now
I think the rythm is good  :)
I agree with robotacon's points even if i usually avoid to move the head or the body forward since we are in low res and moving even one pixel may result in unwanted, weird and/or overdone movement.
But maybe it's me who just couldn't find the right rythm ^^
Moreover, for the moment your character is running but doesn't move. If your make him move forward (like he should do at the end i guess ?) you may happen to see less some details and some new problems may appear. Maybe you should make a simulation ;p
 
keep going ;p
i'm sure it will end up with something nice ;p

2
Pixel Art / Re: running animation
« on: April 06, 2008, 09:35:34 am »
First of all i'd say your animation is to slow for a running animation.
i think it would be rather at least 2 times faster.
Then, your character doesn't bounce at all. Look at the head, it stays still during all the animation, it doesn't move at all.
The head should go up ad down on a vertical axis following the bounce of the character while he's runnging.
Also since your character's body doesn't move but the feet are moving horizontally sticking to the ground, the legs' lengh is growing.
Moreover when the character is moving a leg backward the animation is smooth but when it's moving forward you can see that it lacks something. maybe one more frame, the amplitude between the positions of the leg of frames 7 and 8 is too large.
Try to focus on local parts of your animation trying to not to see other parts, you may see the problems better.
Anyway, i think pictures speak better than words so i found this link for you : http://www.idleworm.com/how/anm/02w/walk1.shtml
i hope it will help you to improve your animation  :P

3
Pixel Art / Re: [WIP]characters concept
« on: October 22, 2007, 08:12:50 am »
I think you didn't really need to add so much colors. Maybe this is me but i think it gives a better toon looking effect in the first version. If you make the shadows too smooth you get something which looks blurry and flat. Make the shadows sharper and try give more "volume" to the character.
maybe the white outlines are not so useful.
About the hands, i think they look strange (proportions).
And, i guess it would have helped to choose a more dynamic pose, but if we assume this is some kine of model sheet maybe this is not so important ^_^"
keep going

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