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Messages - Relic
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Pixel Art / [WIP] Practicing Tree Tiles
« on: April 19, 2009, 12:37:16 am »
Well, I've always been interested in being able to do good tilesets, since I am mostly a level designer when I am involved with any sort of project - so I'm going to start trying to practice some more and see where I can go with this.
This is a tree that I am currently working on and before I go any further I was hoping I could get some critiques on it.



Done in paint. Standard top-down RPG tree.

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Pixel Art / Re: A couple grass tiles.
« on: April 08, 2008, 09:54:23 pm »
I have a reason for working with one tile. The newest tiles, the second one listed is one that tiles 32x32 and I agree that no, players would not want to look at it for long distances, but I am planning on adding A LOT in the way of small details, such as logs, shrubs, bushes, trees, etc, so that will not be all that the player will be looking at.

Also, about the contrast comment.. I asked earlier in this thread aswell but never recieved a reply.. Is there any good guidelines or tutorials I can use to help me in figuring out color, saturation, contrast, etc?

Thanks :)

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Pixel Art / Re: A couple grass tiles.
« on: April 05, 2008, 11:43:42 pm »
My apologies for the double post, but can we let it slide, considering my last post was 3 days ago?
Besides, I've been working on a newer grass tile and I think the colors shouldn't be as bad now. What I AM having trouble with is the damn grid.



If someone could do a quick edit to show me how I can effectively get rid of that horrible grid, It'd be greatly appreiciated.
I spent about an hour switching one particular spot's tiles over and over just to find that if I put more dark to offset a lighter grid mark, I'd get a dark grid mark there and vice-versa.

---
Edit: Another grass tile that doesn't seem to have a bad grid, thought I'd get some C&C on this aswell.


---

Thanks :)

4
Pixel Art / Re: A couple grass tiles.
« on: April 02, 2008, 05:35:36 pm »
Alright, thanks for the input guys!

Is there anywhere where I can see a tutorial or guide to help me out with color, contrast, etc, since a few of you guys mentioned that the color isn't the greatest right now and I'm not sure exactly what you guys are trying to say :p.

Also, since I assume most of you haven't seen how Graal online's tiles are usually made, I'll try to explain it as best I can..
Usually, with Graal, you have your basic grass. Then you have all those little things, like long grass, flowers, little things that add needed detail to an otherwise plain level. These little tufts of grass I posted on the right of the shot are a crude beginning to these small details. I plan on adding much more like bushes, flowers, rocks, etc.

Just hoping that clears up what one or two of you commented on about the longer clumps of grass.

Thanks again :P

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Pixel Art / Re: A couple grass tiles.
« on: April 01, 2008, 05:52:03 pm »
Thanks for the reply :P

I see what you mean about the grid, I tried to eliminate it as much as possible but I guess I somehow overlooked what you pointed out.. Perhaps it had something to do with editting the brightness, contrast, etc that made it stand out more when tiled? Anyways here is an update that should not make the grid as obvious and also shows a few of the bushier pieces of grass tiled onto the normal grass. That is how I was intending to use those tiles but I just got a much better idea as I was doing up that shot :o



Edit: @kcilc - I must've been just typing this reply as you posted yours, because I missed it. But I'll take a look at what you mean for my next update. Thanks!

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Pixel Art / A couple grass tiles.
« on: March 31, 2008, 11:54:48 pm »
If you read the Introduction thread, you'll have seen that I'm here to improve my pixeling as much as I can, so after registering, I started make a small tileset as a little project to see what happens with it. Here are a few grass tiles that I made for this tileset and I'd like to see what you guys think.



The tiles on bottom are what I originally drew and colored. The tiles are top are the same, but I played with the contrast, brightness and saturation in irfanview.

Thanks in advance :)

7
General Discussion / Re: Introductions
« on: March 31, 2008, 02:21:24 pm »
Hey, I'm Relic.

I'm currently living in Newfoundland, Canada and attending high school.

Honestly, I'm a horrible pixel artist, but lately I've been finding I sometimes need to make my own graphics. I develop on a game called Graal Online and there's not ALWAYS a pixel artist or graphic artist around who can help me (I design levels/maps) so I'm hoping to pick up some experience here so I can help myself in those situations and do some decent work.

I guess that's it.  :P

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