AuthorTopic: Nomad  (Read 11378 times)

Offline Quake

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Nomad

on: December 14, 2008, 12:51:16 am
Just a random sketch i did, in which i scanned and pixeled.

I'm fine with the outcome up from the neck but, i'm struggling with the feet. They seem to look too "chubby" and like trunks.

Anyway, any help with be greatly appreciated :D

(WIP)
**UPDATED**


« Last Edit: December 14, 2008, 11:22:40 am by Quake »

Offline NaCl

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Re: Nomad

Reply #1 on: December 15, 2008, 03:45:03 am
I redrew the feet so they have more of a leg and foot shape. The shading is not too detailed. I think the problem with your feet is exactly like you described, they are chubby and blobous. Give them some actual form, and avoid that sloping curve you have in the inside of both legs. Real legs are not like that, and it makes it so you can't distinguish between the leg and foot.



Now you asked specifically for help with the feet, but I must say there is a larger problem. You are pillow shading. Your shading is not atrocious, and you do use it to suggest shape, but the light source is directly in front of him, and things are getting darker towards the edges, with the highlight in the middle. With that kind of light source and shading, he looks quite blobby and undefined. I suggest moving the light source above him or something, and then shading accordingly. Good luck.

Offline Draco9898

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Re: Nomad

Reply #2 on: December 15, 2008, 09:40:58 am
Feels pillow shaded to me, can you try to improve the lighting/shadowing?
« Last Edit: December 15, 2008, 09:43:40 am by Draco9898 »

Offline Quake

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Re: Nomad

Reply #3 on: December 15, 2008, 05:55:10 pm
Awesome thanks, really good C+C from NaCl (btw, i love your name ;P.. Sodium Chloride lol)

And i'll take your words into consideration, and adjust the light source :D Thank you for your wise words... i'll be working on this tonight, and then i'll post the update.

Also, thank you Draco for your comment. Although, you've stated what NaCl said, i greatly appreciate it

-Quake

Offline Quake

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Re: Nomad

Reply #4 on: December 15, 2008, 08:50:46 pm
Did what NaCl and Draco said to do. I must admit, i think it looks far better. I have yet to finish the other arm i just wanted to show the progression.

::WIP::



This is the still piece, of how far i've gotten. I've added two because one is when it has AA on the 4 darkest shading, and one without.



Left: Without AA on the shading      Right: With AA on the shading

I personally think the one with AA looks smoother which looks better, but i'd like other peoples opinions. THe palette on the left contains the AA colours.

-Quake

Offline Quake

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Re: Nomad

Reply #5 on: December 16, 2008, 08:21:03 am
Changed the arm, got some help and they said it should be hidden more :D

Offline Draco9898

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Re: Nomad

Reply #6 on: December 16, 2008, 09:38:09 am
I think the shading is ok, but i gave it a shot and this is what I got.

« Last Edit: December 16, 2008, 11:14:45 am by Draco9898 »

Offline Quake

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Re: Nomad

Reply #7 on: December 16, 2008, 05:41:27 pm
Thanks for the edit, unfortuntly it didn't help me since what you pixeled is far smaller and detail is easier to achieve. Thanks though :D

Said that, i think the reason you did it was to show me the places in which light hits. I'll look at it, and use it to help me add more shading

Thanks

-Quake

Offline ndchristie

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Re: Nomad

Reply #8 on: December 16, 2008, 06:01:21 pm
Thanks for the edit, unfortuntly it didn't help me since what you pixeled is far smaller and detail is easier to achieve. Thanks though :D

Said that, i think the reason you did it was to show me the places in which light hits. I'll look at it, and use it to help me add more shading

I think this is exactly the point and that in that case size is immaterial.  I'm curious about the new band of light - not very natural/descriptive - some observation practice should dispel that I think.
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Quake

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Re: Nomad

Reply #9 on: December 16, 2008, 06:15:30 pm
Ok thanks :D

I'll do some more work on it.

Offline Draco9898

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Re: Nomad

Reply #10 on: December 16, 2008, 09:20:48 pm
I thought lines looked strange because they had little to no perspective, despite I like the idea of a creepy blue guy in a trench (maybe it's a rain coat?)
I wanted to see if I could shade it any better and make the line art better at 5 in the morning-- so I did.  :hehe:

I was thinking about coats like that and they arn't exactly reflective like say- a giant piece of square metal, so I wanted to keep the tones pretty dark

like christie said, the size doesn't matter, you could blow this thing up by 5x, 6x and still keep the same lighting and material ideas.
-the coat isn't going to catch light like a suit of armor or plastic or rubber
-the shoes are going to be somewhat shiny where the feet come out from under the coat and catch light and are probably made of something smooth
-we want some light to hit his face on the sunny side, but still dark and...mysterious

I'm assuming he's wearing a trench coat of some kind, sorry this looks like a womans version, but it doesn't matter
Trench-coat (leather)
Diving suit (rubber)
Knight armor(iron?)
« Last Edit: December 16, 2008, 09:43:52 pm by Draco9898 »

Offline Quake

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Re: Nomad

Reply #11 on: December 16, 2008, 09:47:33 pm
Yeah, sorry if i sounded not thankful, i am believe me :D

Also thanks for the references, i'll change the shading. I also have no idea what he is :P He's like a nomad/merchant so i guess it can be a trench coat. I'll look for more references, and do an edit. I'll be sure to post here  :P

Offline NaCl

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Re: Nomad

Reply #12 on: December 16, 2008, 10:14:56 pm
Hey quake, remember that he is just a bunch of ovals and cylinders put together. Shade him accordingly. Here is a thing showing, to the best of my abilities, how the light should hit him. If there are errors, I hope someone more experienced will point them out for you, but I believe this could be useful as a rough guideline. Also, ndchristie is right about the highlight on his torso, it looks weird.



As for his clothing, I think the original design is fine. With the way you made the lighting transitions jaggedy it looked like dirty thick cloth, which worked. In the new one, the lines are all smooth and it changes the material.

Offline Quake

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Re: Nomad

Reply #13 on: December 17, 2008, 06:03:28 pm
Is this any better?



I don't know if it is :P

Anyway.. C+C pls. (left is the new one btw)


::EDIT::

Or a new pallete, everything really..

« Last Edit: December 17, 2008, 06:34:43 pm by Quake »

Offline Quake

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Re: Nomad

Reply #14 on: December 17, 2008, 09:02:01 pm
updated again lol

Sorry, if this is classed as doub;le posting i just thought the update was enough.

Normally, high contrast is a good thing, but i think that it isn't when doing leather. So i made the contrast very much less and changed shading.

I think it looks better and more "dark" which is what i was going for.



:D

Offline Dr D

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Re: Nomad

Reply #15 on: December 17, 2008, 11:37:52 pm
I was a little thrown off by the perspective of the top of the hood, so here's a quick edit, I also did some other little things. Take what you will from it.

Offline Jim16

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Re: Nomad

Reply #16 on: December 18, 2008, 07:15:38 am

I don't like your new ones!
But I will say that your use of dark tones is to drastic..
I hope the example help.
I found that your one side of the body was off....I also removed most of the dark tone. I did not like that thing at the top...so I removed it.
But if anything, just have a look, you don't have to change it :)

Oh and don't worry about the rest..........I went a bit to far with some of it :blind: and then Dude suddenly appeared  :lol:

Offline Quake

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Re: Nomad

Reply #17 on: December 19, 2008, 03:10:48 pm
updated

tried to adjust the shading, so it resembles the texture in which it is. Don't know if i did it right.

Also, with the hat remarks i'll change that after i've finalised the body shading since that's the biggest and eye catching part.



Old ---> New (which is better out of the far left 2)

Offline tehwexxl0rz

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Re: Nomad

Reply #18 on: December 20, 2008, 01:01:49 pm
Quake, your shadows on the torso are still dead-centered! You can't improve the lighting of your piece much by only changing the highlights! Don't be lazy! :mean:

Offline Quake

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Re: Nomad

Reply #19 on: December 20, 2008, 05:06:05 pm
ok, well.. no-one said what you said before i don't think in this topic.

::EDIT::

is this any better?



« Last Edit: December 20, 2008, 07:24:16 pm by Quake »

Offline Jad

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Re: Nomad

Reply #20 on: December 20, 2008, 11:20:53 pm


EDIT TIME

I think the middle line is disturbing your sense of shape. Look at the -> one, that's what I started out with, just trying to render him as well as possible.

The <- one is me adding detail, such as the overlapping part of his robe.

I like it, but try to be more radical with your next edit! Reeeaaallly think about where the lightsource is and at what angle it hits the objects, and you'll be able to render it better!

(edit is supposed to be super sloppy just to prove my point (: )
' _ '

Offline Quake

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Re: Nomad

Reply #21 on: December 21, 2008, 01:36:05 am
thank you Jad, your edit was godly and was very very very very very useful.

I took your edit into consideration, and started the shading again. is this one better?

i think it is, but i'd like other peoples opinions.

Offline 32

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Re: Nomad

Reply #22 on: December 21, 2008, 08:53:37 am
I think you've missed jad's point a bit, what he meant was that the volumes of the character shouldn't be effected by the line, the way your shading suggests that the line is a ditch in his belly, in reality the light would go right over the line (like in jad's edit) this suggests one large shape instead of two.
« Last Edit: December 21, 2008, 11:14:04 am by 32 »

Offline NaCl

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Re: Nomad

Reply #23 on: December 21, 2008, 09:03:19 am
You're not thinking of the volume of the thing! That is why I made the gray bubble man, because it shows you how light would interact with the shapes he is composed of. I used the rudimentary shapes (spheres and cylinders) because that's all he really is, just with some variation. Try thinking of those shapes when you are putting the colors down. I am not going to make an edit because Jad has made a good one, and it demonstrates all these things well! Try making an animated gif that goes between your and Jad's edit, and you can see how he changed things. Then, figure out why, and then apply what you figure out.

Offline Quake

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Re: Nomad

Reply #24 on: December 21, 2008, 09:44:32 am
better?

::EDIT:: 
« Last Edit: December 21, 2008, 01:52:45 pm by Quake »

Offline Quake

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Re: Nomad

Reply #25 on: December 23, 2008, 07:33:42 pm
Changed the lightest colours, so they don't stand out as much. I've also edited the hat tip thing so it looks more realistic. Still not sure if it's correct in the perspective.

anyway..



Ohyh, happyxmas :]

Offline Terley

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Re: Nomad

Reply #26 on: December 23, 2008, 09:16:09 pm
Im gonna throw this in for kicks and giggles, looks off balance to me.  :-\

I've not got anything interesting to type here..

Offline Quake

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Re: Nomad

Reply #27 on: December 23, 2008, 09:36:43 pm
thanks man, i did do that but i must have not done it enough.
Looking at something for too long makes your perception funny

 :P

Offline Quake

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Re: Nomad

Reply #28 on: December 25, 2008, 12:53:26 pm
does anyone think this looks ok?

If so, which one do you like best.



Offline 32

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Re: Nomad

Reply #29 on: December 25, 2008, 01:15:22 pm
It does look nicer with pockets (#2) but i'm not seeing a lot of progression in this piece anymore, if i were you i'd call it done and start something fresh.

But a few things i can still see are the left(our left) arms shading doesn't follow the light source and the light patches on the chest are a bit random.

Offline Quake

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Re: Nomad

Reply #30 on: December 25, 2008, 02:33:47 pm
ok thanks, i'll keep the pockets then. I added them since the belly looks a bit bare really.

And, i'll work on the shading for the arm then i'll call this quits :]

Thanks.

Happy xmas too.

::EDIT::
made the light source more definite

« Last Edit: December 27, 2008, 09:24:31 pm by Quake »