Hey guys, been a member here for a while but figured I'd finally start a thread. I'm looking to improve my pixelling skills, and eventually my animation. I've been a pixel artist as a hobby for quite a while, and have produced art for a few small indie games, and some bigger-ish indie games. I'm looking to improve my portfolio so that I can hopefully get enough work in pixels to afford me going from full time to part time at my current day job.
Anyways, enough talk, here's my latest work. Each guy in this sheet is a really quick sketch, around 20-30 minutes of pixel tinkering each, no color palette to work from.
I know there are a few issues with the pose and hands on the Rogue Mouse (that's a knife in his hand), and I'd love to see how you guys might tackle something like that, or what I could do to make it feel a bit more robust?
And a caco:
Some old work that I'm revisiting:
Current status (DB32 Palette):