Your logo isn't a logo. (hehe)
It's a design derived from a logo.
A logo is only outlines. If you can't screen-print it or embroider it or convey the logo's image in only 2 colors, you have a design derived from/based on a logo.
I know this is confusing to someone not familiar with branding/logo design. I don't know if you are or not.
I assume here you're working on a graphics asset for your main game/menu screen. I suggest you only worry about the outlines for "Pazette" at this time since that's the name/branding in question here, unless you're already deadset on your lettering design. Other than Pazette, the "and the DungeonZoning Board" bit is simply a tag-line tacked onto the menu-screen stylized logo you're doing. It's irrelevant until Pazette is done.
So I suggest you work only on Pazette. This means ignoring mediums and concentrating on the logotype Pazette purely, free of medium distractions. But not because the limitations of certain mediums is distracting, rather because they're irrelevant at this point in the logo's development. What happens when you want to implement this logo at larger resolutions, perhaps not even in a pixel art style?
A professionally done logo is created in black and white, in vector format. Those vector outlines can be applied in every way desirable, anything you want to do with it, once the vector version has final approval. This pixel art logo thus far is extremely limited. You can only do with it what it was created for.
Again, this is only a design derived from a logo. Or it should be anyway; that's what I'm trying to say here. Just trying to help you understand what's been done so many times before and help you avoid making the mistake of creating only a very specific version that's not adaptable for any other usage.
If you want to continue only developing this as a graphics asset with an implementation-specific skin painted over it, and not a true adaptable logo I recommend doing so in the context of your menu screen layout with dimensions correct and all other elements within those dimensions arranged as best as possible so you can fine-tune everything spatially.
I looked up Roger Dean. I had forgotten his name, or that he did what artwork popped up when I searched him. His typography seems to be to have more flair and "movement" than does your logo version so far; it's not obvious to me there's an outright style similarity, though I don't know his work that well. And I don't know enough about your project to know whether or not this is wise art direction for it's logo.