Cheers guys for the feedback.
Draco: Thanks mate, I must admit to have struggled with the pants for quite some time. While I'm pretty happy with them at the minute you've got me thinking that adding an extra pixel or two at the bottom of the bounce might make them look a little more dynamic and give the illusion of a snap that I've been trying to get. I'll have a go when I get a chance either tonight or tomorrow.
The whole idle is eleven frames. Three more than I originally wanted but it was the only way I could keep it smooth and give him as much character as possible. It was a learning experience.
Gil: Thanks for the writeup mate. I'll mention a couple of things so you can see where I'm coming from with the design and get an idea of what this guy is all about. The character is a working class guy from Victorian-era England so his colour palette is a little drab to reflect the style of the day. It's functional clothing, nothing fancy as he wouldn't have the budget for that. There's more to him than the period where he's from but I'll let the animations I produce later reveal more about his background and abilities
His actual fighting art is based off of Bartitsu, an early turn of the century fighting system developed by Edward William Barton-Wright from a variety of sources.
My own background in martial arts is Judo, Boxing, Capoeira and Muay Thai (Although these days I'm more into my breakdancing than anything else
).
I have to say I'm not too fussed about trying to recreate authentic stances for any specific martial art. There's enough characters out there from various franchises with downright funky looking, or just impractical idles. All of which have never taken anything away from the character to me. I've always seen them as a means to give the character life on screen. Not to tell a story or limit them to a specific style. That's just my opinion mind. I'm not trying to step on anyones toes here or disregard what you're saying.
The game I'm developing is both a tribute to the games I grew up with (I had the first Street Fighter on cassette for my ZX Sinclair to give you an idea how damn old I am) and an excuse to put my friends and I into a game where we can beat the hell out of each other with fireballs and such. The characters will either have a martial art background or be some sort of brawler depending on what backstory I create for them (based on their personality and/or actual physical traits). I currently have five planned but will roll out more once I'm a little deeper into the project.
Again thanks for the feedback guys!