I tried to do something :
It looks a bit rigid I know, it would be much better if I had time to finish the tail
and draw different legs positions and angles, but I think it's an improvement.
Here are the main issues I found while checking your work :
• Wrong perspective compared to the isometric ground
• Non mirrored leg shapes
• No shadow. Without a shadow you can't feel a character's height relative to the ground.
• Lighting. You did some kind of pillow shading. I just put the light up in the sky so the top of the skin is in the light, not the part facing the viewer.
• Outlines. I don't know if they were intentionnal or just part of your pillow shading but they hurt the rendering quality in my opinion, except if you go for a more childish, cartoony style.
Hope you will find some ways to improve your own after this
« Last Edit: January 24, 2013, 03:31:58 am by tim »
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Founder of Odd Tales
Art Director - Game Director - Game designer - Motion designer