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Messages - CFKaligula
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91
Pixel Art / Re: 16bit Monsters
« on: February 14, 2017, 09:57:23 pm »

small edit on your tengu thing. I think the biggest improvements lie in clusters. Try making your clusters kind of blocky, it makes the sprite more readable and nice to look at. Secondly I would recommend not using outlines inside the sprite. You can see i replaced those with a lighter colour in the hair fore example.

92
Pixel Art / Re: NES-style Rpg Character Critique
« on: February 13, 2017, 10:30:32 pm »
I think your biggest problem is that your colours arent picked very well. You should choose them so that you can use them so you can also use them for shading and highlights. Your sprite also isn't very readable, his left arm (our right) doesn't look like an arm at all. His feet also  point towards each other which looks very awkward.

Here is an edit I did with some differenct colours. YOu can see the purple is a darker colour than the pink so i could use it to shade the hair.


About your animations, they are very rigid, almost no movement, you should try adding some bounce and some arm movement. If a person walks he doesnt just move his legs up and down.

93
Pixel Art / Re: [CC] Joystick
« on: February 09, 2017, 05:02:28 pm »
what you are describing is a perfect symmetrical, isometric cube, which has no vanishing point and thus is impossible to actually exist. What you are trying to show is that the the cube is not perfectly set up like this:


In a correct cube with a vanishing point. those green and pink lines you drew, should not be symmetrical, they should go towards each other.
For example this cube:

You see I drew all the same lines you did. and these didn't math either.
Only if I wanted to draw a perfectly symmetric and isometric cube, these lines would match up.


94
You have a ridiculous amount of colours and anti-alias where I wouldn't call most of this pixel art. It's kind of weird how only the eyes move, it kind of seems like the eyes are surrounded by a painting.

For the animation I would say try to make it look like the eyes close from both eyelids. like this:

95
Pixel Art / Re: Game sprite
« on: February 08, 2017, 04:05:01 pm »
Your char design is really boring, even if its just a normal guy, he needs something to make him stand out. even just a shirt with a text on it could be enough.

I don't really have much to say about the art, it just looks kind of unfinished without the shading.

96
Pixel Art / Re: Yet another newbies first time.
« on: February 07, 2017, 08:25:59 pm »
your shading goes from dark to light and doesn't look like it really wraps around the tree. It looks a lot more natural if you make it also have shading on the right side.

Secondly Hue-shifting, this is about colours. When you are making different shades, you want darker shades to be a darker hue. If you just google for hue-shifting or some pixel art colour tutorials you can find more informatino about this.

Here is an example of hue-shifting with the tree, I also made a lighter version so you can see the difference better. (I also did the shading like I said)

97
Pixel Art / Re: [CC] Joystick
« on: February 06, 2017, 09:25:51 pm »
I fixed the line to actually go to the perspective and made it lighter, like you said.


98
Pixel Art / Re: [CC] Joystick
« on: February 05, 2017, 09:29:24 am »
The left highlights sticks out to me - not only is the perspective on it too sharp, but it's darker than the yellow casing. I suggest trying to use lighter colors for highlights and correcting the perspective based on a box.

Thanks for the response! I don't really understand this part of your comment though. do you mean this highlight?


and what do you mean with 'the perspective is too sharp'?

99
Pixel Art / Re: ARPG Sprite - Spear Attack
« on: February 04, 2017, 12:14:32 pm »
The problem is that it doesn't look like he thrust the spear, more like he just extends his arm like he wants to push something over.
So firstly that means you have to remove some frames before the attack. What is also very important is an anticipation frame,
 your animation already kind of had this, but it didn't really work out well since he never returns his spear. Then you can also add a cool effect where you have 1 frame where the spear goes further than it should go, this makes it look a lot more lively and active.
Example:


If you wanna be a really cool dude you can add a SMEAR. this might not always work so be careful when you apply it, but I think it works here.
Example:


Here is a picture of both spritesheets:


Hope this helps a bit.

100
Pixel Art / Re: [WIP][CC] Beaver Knight
« on: February 01, 2017, 08:09:40 pm »
This might just be my preference, but I found that a lighter colour for the outline made it a lot more pleasant to look at. This does mean that I also had to make the highlight in the eye a lighter colour. Those are all the changes I made here.


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